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Destiny 2: Two Tailed Fox Catalyst VFX, Ben Platnick
Destiny 2: Two Tailed Fox Catalyst VFX, Ben Platnick
I had the pleasure of working on Two-Tailed Fox's Catalyst, "Third Tail", which released as part of Destiny 2: Lightfall. As the name implies, the catalyst adds an additional rocket to the second volley with the Arc damage type, with the unique effect of Jolting any target it damages within the blast radius. I also took this time to polish and redo the original Void and Solar rockets that were part of the original weapon. This was a fun, quick collaboration with Weapon Design, and I hope players have fun making explosions in all the flavors of the Light. Special Thanks: Mark Flieg: Rewards VFX Lead https://www.artstation.com/mfliegjr Vivian Becks: Weapon Design And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
·artstation.com·
Destiny 2: Two Tailed Fox Catalyst VFX, Ben Platnick
1675799470532[1]
1675799470532[1]
https://www.linkedin.com/posts/daryll-espa%C3%B1ola-28444a12b_realtimevfx-gamedev-ue5-activity-7028812413911130112-YE9F?utm_source=share&utm_medium=member_desktop
·up.raindrop.io·
1675799470532[1]
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
Finaly i finished this small project. Mainn idea of ​​the effect: this skill should remove negative effects from the character and do little damage to enemies in a small area. Anatomy model from Brain Graft. https://www.artstation.com/marketplace/p/LmaL/anatomy-model-2019
·artstation.com·
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
VFX/Tech-Art Reel 2020, Richard A. Lopez
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4. Call of Duty Modern Warfare - Various environmental/gameplay fx The Walking Dead: Saints & Sinners Made content for VR in the form of: - Eye Shader - Artist friendly Godray Blueprint - Hair Shader Forest Fire: - Authored all fx in UE4 with Cascade Forest environment by NatureManufacture
·artstation.com·
VFX/Tech-Art Reel 2020, Richard A. Lopez
Make It "Pop"
Make It "Pop"
In the Effects category, I'll be discussing some of the myriad special effects used in games.Additive blending and glare, when overused, can make a game look...
·youtube.com·
Make It "Pop"