im very happy to share the vfx Gabriel‘s ultimate skill presentation i made for the zlongame’s production "archeland" . and thanks for my leader Moore provided me a lot advices.
2d
The process of creating the effect of a poisonous explosion.
I start by drawing a frame-by-frame animation of the explosion mass, which will be used as the main texture in Unity.
After finishing drawing the animation, I finalize the result in After Effects, add blur, glow.
After that, I start creating the effect using the particle system on the unity engine, adding flashes and additional particles.
The effect was developed specifically for the Dark Tree project.
Link to game page:https://store.steampowered.com/app/1482600/Dark_Tree/
Hello, I'm so happy to share the VFX I worked on while participating in "GranSaga" from 2018 to 2022.
This is the ultimate skill VFX used by the 'Kaito' character. I had a lot of fun working on it.
I will try to become an artist who grows further by sharing my work.
Destiny 2: Lightfall: Weapon VFX Updates, Ben Platnick
I had the pleasure of redoing/polishing a couple of existing VFX suites in Destiny 2: Lightfall, along with creating brand new VFX for Stasis Grenade Launchers and Swords.
Special Thanks:
Mark Flieg: Rewards VFX Lead
Destiny 2: Two Tailed Fox Catalyst VFX, Ben Platnick
I had the pleasure of working on Two-Tailed Fox's Catalyst, "Third Tail", which released as part of Destiny 2: Lightfall. As the name implies, the catalyst adds an additional rocket to the second volley with the Arc damage type, with the unique effect of Jolting any target it damages within the blast radius. I also took this time to polish and redo the original Void and Solar rockets that were part of the original weapon.
This was a fun, quick collaboration with Weapon Design, and I hope players have fun making explosions in all the flavors of the Light.
Special Thanks:
Mark Flieg: Rewards VFX Lead
https://www.artstation.com/mfliegjr
Vivian Becks: Weapon Design
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
Spellbreak VFX - Elemental Interactions. I was responsible for Art direction, some concept work, and the bulk of the combat FX shown, except where noted.
2DFX animation reel | Guillaume DegrooteHere is a compilation of 2D VFX I animated for League of Legends' Arcane season 1.It partially shows the making of ha...
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
Finaly i finished this small project.
Mainn idea of the effect: this skill should remove negative effects from the character and do little damage to enemies in a small area.
Anatomy model from Brain Graft.
https://www.artstation.com/marketplace/p/LmaL/anatomy-model-2019
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
Personal Animated Short 【Heat vs Repulsion】自主制作アニメ
Personal animated short "Heat vs Repulsion" by a 19-years-old Chinese student, nickname 光学核心(Optical-Core). Concept, animation, backgrounds, compositing all ...