Allfather Rage VFX concept, Roxane Amouyal
2022 Unreal VFX Practise(Lightning VFX), He Sir
2022 VFX practise (Lightning VFX Practise)
UE4 VFX Teleport
언리얼 이펙트 포트폴리오 Unreal Effect Portfolio
[UnrealEngine5] Niagara Exercise
https://www.artstation.com/artwork/KObE69
Vfx works , Huian Chen
Some works under the guide of Cokey Li.
I have got big improvement in these few months.
VFX Lightning Weapon Trail
In November, we created weapon lightning slash s in Unity and Unreal engine. Texture creation parts are available on youtube, material and VFX creation from scratch for both engines are available on my Patreon.
VFX practice, 小山 满
VFX Concepts, Calvin Li
I took some characters and OCs and created some VFX for them!
Characters:
- Mira (@GoldenmiraVT)
- Elleanor (@ValGomi)
- Penny the Penguin
[2022] Elemental VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Elemental powers are given by the "Sparks" .
Meteors ("Skyrains" & "Slimy Swell") were one of the first polish VFX created for the project. I was in charge of creating "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Some in-game integration
It's a VFX team effort so I would like to thank Jinni On, Xinwen Mi, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Crafting VFX for Mario's weapon was really enjoyable!
I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud.
-----------------
MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
[2022] Stormblade/Hero Sight Technique (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Those Techniques (special ability of a character) share the same Game Design rules, but with slight differences.
I decided to go for a smooth and transparent look so the character is not covered or hidden by particles.
-----------------
All VFX shown in the videos "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud, and special thanks to Isac Amisano.
I didn't make the shader on character.
-----------------
MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
Niels' Sketchbook - Real Time VFX
That’s such a cool idea, I might want to borrow this idea to apply for something else at some point!
小闪电
摸了几个月最后懒得细化了就酱紫吧
reference.gif
点线CG-UE特效-SEP-个人作品-UE-VFX, DevinXu
大家好,这是点线CG的UE游戏特效训练营专业,其中一位学员的毕业作品。目前已经帮他推荐就业成功!对UE游戏特效感兴趣的同学,欢迎找老师试学哦。联系加Q,许老师:153952548
Elements 2D fx unity, DAN Santos
Demonstration of 2d effects made with krita and unity aimed at games.
REMASTER VFX part 2, Ivan Boyko
Another one pack of remaster VFX for some of my old time works
Done in Adobe Animate
1. MAGIC POTION
2. COMBUSTION
3. LIGHTING STRIKE
Electronic Artifact, MyeongHo Park
VFX in UE4, persolnal work.
Thanks for watching :)
千鸟 练习, Sanka
gauthier-chaleyer-emeth-vfx-guardian.jpg (JPEG Image, 1920 × 902 pixels)
lightning, Z86
Character VFX Sketch #6, Sakthivel Radhakrishna
Another one of these, running out of ideas :0
Lightning Buff VFX, Nil Mullol
Lightning combat buff FX!
Hope you like it!
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Made in UE 4 Niagara.
Character model and animations by Mixamo.
Path of Exile Microtransaction: Celestial Cracking Lance, Tidals Chan
The original skill is a blue lightning and lazer beam. It is a theme of space designing for this microtransaction. The plexus is surprisingly good element to replace the original lightning for this new theme.
Justin Cherry VFX Reel 2016
Clips range from 2014-2016. Most of the footage is from Evolve, though there are a couple from miscellaneous tests. All footage captured in-engine, with the only…
Unreal Engine 5_VFX_thunderZeus_Niagara, FaustJiang
all of real-time
UE4 FX(VFX) realtime Korean Class Preview- Tornado FX
Rinban Unreal Game FX(VFX) class
Link : https://gamefx.co.kr/bbs/page.php?hid=rinbanClass
Open Kakaotalk : https://open.kakao.com/o/sRhmHYlb
Kakaotalk ID : Rinban
𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 auf Twitter
“進捗~⚡️
#UE4 #UE4Study #VFX #Niagara #realtimeVFX #indiedev #indiegame https://t.co/JjG4JWQ0Zo”
BadPanda
VFX artist