《Legends of Runeterra》VFX - Evelynn - Level Up & Spells, FangYu Chung
VFX from LEGENDS OF RUNETERRA by RIOT GAMES
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Very excited to have a chance to make VFX & VFX concepts for Evelynn in LoR.
Thanks to all the Riot and Kudos artists who make those great works.
Ooooh, really love her. Cheers!
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Check out the game here- https://playruneterra.com
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角色职业大招技能设计,单张关键帧设计。
Character Career Ultra Skill FX Concept,Single-sheet Keyframe Design.
【最终作品展出已官方发布为准】
【The final artwork is subject to what will be showcased officially】
“Each Olympian in #HadesGame can imbue your weapons with unique powers, such as Zeus' thunder or Poseidon's waves. Have a look at just how much goes into each such effect by our resident visual FX and UI artist, @kirbyLFO.”
Hello again, I decided to return to my favorite effects - stylized trails. This time I made dark magical trails as well as light magical trail. Im trying to understand more about color theory to get the effects to look even better. The background and some objects are taken from the marketplace. Each trail has 5 main parts: additional color, smoke trace, basic color, trail head, particles.
You can also see more trails in my profile. I hope you enjoyed it, Bye!
Link to the used materials - https://ssecretplayerr.gumroad.com/l/yztrh
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
I'm really happy to share the work i did in 2021, for the launch trailer of Diablo Immortal, thanks to the amazing team of AXIS STUDIOS and Blizzard!
I was mainly involved in FX and props, the character concepts I borrowed were made by Bjorn Hurri, which is always an inspiration, along with everyone involved in this project. Congrats to the fantastic crew!
Director: Sava Zivkovic
Executive Producer: Laura Yeo
Producer: Calum Hart
Art Director: Gareth Hector
Full credits and info on AXIS website:
https://axisstudiosgroup.com/work/diablo-immortal/
Submitted :https://forums.unrealengine.com/t/summon-dragon-unreal-challenge-spellar-performance/777498[version with audio]Participate in Unreal Challenge: Sp...
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
Just a video showing off all mage spells. NOTE: You can't spam the spells like I do in the video. When you're out of combat some spells takes no mana and no ...
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
Path of Exile Microtransaction: Celestial Cracking Lance, Tidals Chan
The original skill is a blue lightning and lazer beam. It is a theme of space designing for this microtransaction. The plexus is surprisingly good element to replace the original lightning for this new theme.