Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Here is a sampling of some of the icons I created for Demon's Souls. As always, there was a focus on legibility and easy identification - particularly for the spells and healing grass. For the grass we wanted to visually express the maturation stages that each of the types of grass represented. For the spells, we really focused on clarity and introduced a page/scroll backdrop to help players quickly identify whether they were looking at a magic spell or a miracle.
Soul icons were a challenge all of their own - we wanted them to have a feeling of movement and life, as well as express the nature of the creature they originated from.
Art Director:
https://www.artstation.com/madmanmark
Submitted :https://forums.unrealengine.com/t/summon-dragon-unreal-challenge-spellar-performance/777498[version with audio]Participate in Unreal Challenge: Sp...
This is my study in late 2020, i have a strong background with unity but i am also trying to break out of my comfort zone. My target for 2023 is VFX for AAA games with Unreal Engine. Wish me luck!
Really liked working on a Lightning Bolt Strike, combining different techniques and software to get the proper effect. Textures were done in Substance Designer and Photoshop, some meshes were created in Houdin FX and edited in Blender and floor explosion was done in Houdini FX and exported as alembic fbx into UE. Animation for Manny I got from Paragon's Gideon character.
Spellbreak VFX - Elemental Interactions. I was responsible for Art direction, some concept work, and the bulk of the combat FX shown, except where noted.
2DFX animation reel | Guillaume DegrooteHere is a compilation of 2D VFX I animated for League of Legends' Arcane season 1.It partially shows the making of ha...
My goal was to add more power, (more "slicyness") sharp shapes and deeper colors.
The main inspiration for the effect was a water slash from Genshin Impact
(see image Genshin Imapct screenshot).
The effect was created with the Particle System Editor and Amplify Shader plugin in Unity.
3D model & animation:
Girl GreatSword AnimSet from wemakethegame
Evironment:
Fantasy Adventure Environment
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
Skin Level Up Cinematics 2023 | Legends of Runeterra, Virtuos
The teams at Sparx* - a Virtuos Studio and Virtuos Xi'an were responsible for the Modeling, Rigging, 2D Asset, Previz-Layout, Animation, VFX, Lighting, and Technical Support behind some of the skin level-up animations in Legends of Runeterra.
Copyright Disclaimer: Certain components of this level-up were produced by Virtuos Games in collaboration with the Legends of Runeterra team. All artworks are intellectual properties of Riot Games, Inc. All rights reserved.
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Line Art Director: Jerome Hereng
Line Art Producer: Phuc Le
CHARACTER
Eric Montanari, T.Son Nguyen, Michal Hoz, Bryan Alcarde, Thuong Nguyen, Lan Ong, Nhung Phan, Thao Phan, Huy Nguyen, Lan Diep, Huyen Nguyen, Tai Quach, Thai Ngo, Thanh Pham, Khai Pham, Truc Tran, Tuan Nguyen, Vinh Bui, Hiep Hoang, Tam Nguyen, Manh Nguyen
ENVIRONMENT
Ron Mayland, Nam Pham, Quan Pham, Trang Hoang, Hiep Thai
MATTE PAINTING
Tan Yongbin, Deng Tong, Ma Yixiong, Wang Yilin, He Fangming, Thinh Pham, Son Nguyen, My Phan, T.Anh Nguyen, Vinh Pham
RIGGING
Mauricio Cuauhtli, Long Nguyen, Phuc Hoang
PREVIZ/LAYOUT
Olivier Berry, Bac Nguyen, Dung Vo, Quan Dong, Ha Truong, Hoa Vu
ANIMATION
Patrice Compagnon, Dung Nguyen, Linh Nguyen, Cong Nguyen
VFX
Jerome Hereng, Linh Do, Ben Boniface, Tuan Dang, Thao Nguyen, Tu Nguyen, Tho Le, Tuan Lay, Phong Duong, Quyen Do, Elsa Hong
LIGHTING
Louis Flores, Ahmad Turki, H.Son Nguyen, Thoa Tran, Hoang Tran, Ngoc Phan, Hung Bui
TECHNICAL SUPPORT
Fernando Castillo, Thuy Nguyen, Quynh Nguyen, Phung La, Ha Tran
PRODUCTION
Phuc Le, Lap Pham, M.Anh Nguyen, Hy Duong, Hanh Lai, Kim Nguyen, Nghiem Mai, Hanh Huynh, Loan Le, Tien Le, Minh Pham, Tam Do, Son Phung, Cao Xiang, Qin Yeqi, Luo Yuanlin