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Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Here is a sampling of some of the icons I created for Demon's Souls. As always, there was a focus on legibility and easy identification - particularly for the spells and healing grass. For the grass we wanted to visually express the maturation stages that each of the types of grass represented. For the spells, we really focused on clarity and introduced a page/scroll backdrop to help players quickly identify whether they were looking at a magic spell or a miracle. Soul icons were a challenge all of their own - we wanted them to have a feeling of movement and life, as well as express the nature of the creature they originated from. Art Director: https://www.artstation.com/madmanmark
·artstation.com·
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
쿠파 유니티이펙트 취업 클래스 실제강의 캐주얼 검기 효과 맛보기
쿠파 유니티이펙트 취업 클래스 실제강의 캐주얼 검기 효과 맛보기
유니티를 활용한 취업이펙트 클래스(앰플리파이/쉐이더그래프 적극활용) 강의정보 : https://gamefx.co.kr/bbs/board.php?bo_table=Edu_01&wr_id=29 카카오톡 상담/문의 : https://open.kakao.com/o/sYYUrRjd 이펙트 전용 단톡방 https://open.kakao.com/o/gp6z6Is 참여코드받는곳(댓글신청) https://cafe.naver.com/unrealfx/13510 네이버 게임이펙트정보 카페링크 https://cafe.naver.com/unrealfx 게임이펙트정보 커뮤니티 https://gamefx.co.kr #유니티이펙트#게임이펙트#쿠파FX
·youtube.com·
쿠파 유니티이펙트 취업 클래스 실제강의 캐주얼 검기 효과 맛보기
Unity VFX - Wave, Water_Shock_Wave
Unity VFX - Wave, Water_Shock_Wave
유니티를 활용한 취업이펙트 클래스(앰플리파이/쉐이더그래프 적극활용) 강의정보 : https://gamefx.co.kr/bbs/board.php?bo_table=Edu_01&wr_id=29 카카오톡 상담/문의 : https://open.kakao.com/o/sYYUrRjd 이펙트 전용 단톡방 https://open.kakao.com/o/gp6z6Is 참여코드받는곳(댓글신청) https://cafe.naver.com/unrealfx/13510 네이버 게임이펙트정보 카페링크 https://cafe.naver.com/unrealfx 게임이펙트정보 커뮤니티 https://gamefx.co.kr #유니티이펙트#게임이펙트#쿠파FX
·youtube.com·
Unity VFX - Wave, Water_Shock_Wave
Fire Missile, Florian Dury
Fire Missile, Florian Dury
Here is a simple fire effect i made while learning about hand drawn flipbooks, and riggless mesh animation. Enjoy!
·artstation.com·
Fire Missile, Florian Dury
Lightning Bolt VFX, Aiaal Romanov
Lightning Bolt VFX, Aiaal Romanov
Really liked working on a Lightning Bolt Strike, combining different techniques and software to get the proper effect. Textures were done in Substance Designer and Photoshop, some meshes were created in Houdin FX and edited in Blender and floor explosion was done in Houdini FX and exported as alembic fbx into UE. Animation for Manny I got from Paragon's Gideon character.
·artstation.com·
Lightning Bolt VFX, Aiaal Romanov
1675799470532[1]
1675799470532[1]
https://www.linkedin.com/posts/daryll-espa%C3%B1ola-28444a12b_realtimevfx-gamedev-ue5-activity-7028812413911130112-YE9F?utm_source=share&utm_medium=member_desktop
·up.raindrop.io·
1675799470532[1]
面条-游戏特效原创作品-Magesbox
面条-游戏特效原创作品-Magesbox
很多大佬问我要龙模型,其实就是个简易龙头,身体是粒子拖尾做的。 要龙头的自己下载哈 链接:https://pan.baidu.com/s/1ILAfbFg_9xpDj4C0mSx0ag 提取码:jakk ,米修游戏特效原创作品-Magesbox
·magesbox.com·
面条-游戏特效原创作品-Magesbox
Ue4%E5%8D%95%E6%9C%BA%E6%B8%B8%E6%88%8F%E7%89%B9%E6%95%88%E6%95%99%E7%A8%8B
Ue4%E5%8D%95%E6%9C%BA%E6%B8%B8%E6%88%8F%E7%89%B9%E6%95%88%E6%95%99%E7%A8%8B
%E5%9F%BA%E7%A1%80%E5%B7%A5%E7%A8%8B%E9%93%BE%E6%8E%A5%EF%BC%9Ahttps://pan.baidu.com/s/1n3uhwgCg3EmtCOhu-MVoxA%C2%A0%0A%E6%8F%90%E5%8F%96%E7%A0%81%EF%BC%9Abt9l%C2%A0%0A%E7%89%B9%E6%95%88%E8%B4%B4%E5%9B%BE%E5%BA%93%EF%BC%9Ahttps://pan.baidu.com/s/1KS1RPXexMBbJenGEAamYlg%C2%A0%0A%E6%8F%90%E5%8F%96%E7%A0%81%EF%BC%9Ab2ed%0A%E5%AD%A6%E4%B9%A0%E4%BA%A4%E6%B5%81%E7%BE%A4%EF%BC%9A668180621%C2%A0%E5%A6%82%E6%9E%9C%E5%A4%A7%E5%AE%B6%E5%9C%A8%E7%9C%8B%E6%95%99%E7%A8%8B%E5%AD%A6%E4%B9%A0%E5%BE%97%E6%97%B6%E5%80%99%E6%9C%89%E4%BB%80%E4%B9%88%E9%97%AE%E9%A2%98%EF%BC%8C%E5%8F%AF%E4%BB%A5%E5%88%B0%E7%BE%A4%E9%87%8C%E6%8F%90%E9%97%AE
·bilibili.com·
Ue4%E5%8D%95%E6%9C%BA%E6%B8%B8%E6%88%8F%E7%89%B9%E6%95%88%E6%95%99%E7%A8%8B
VFX Water Slash, Jasmin Wodarczyk
VFX Water Slash, Jasmin Wodarczyk
My goal was to add more power, (more "slicyness") sharp shapes and deeper colors. The main inspiration for the effect was a water slash from Genshin Impact (see image Genshin Imapct screenshot). The effect was created with the Particle System Editor and Amplify Shader plugin in Unity. 3D model & animation: Girl GreatSword AnimSet from wemakethegame Evironment: Fantasy Adventure Environment
·artstation.com·
VFX Water Slash, Jasmin Wodarczyk
yonatan auf Twitter
yonatan auf Twitter
“#つぶやきGLSL https://t.co/DJz37Mx6gK vec2 n,q,p=(FC.xy-.5*r)/r.y; float d=dot(p,p),S=9.,i,a,j; for(mat2 m=rotate2D(5.);j++<30.;){ p*=m; n*=m; q=p*S+t*4.+sin(t*4.-d*6.)*.8+j+n; a+=dot(cos(q)/S,vec2(.2)); n-=sin(q); S*=1.2; } o+=(a+.2)*vec4(4,2,1,0)+a+a-d;”
·twitter.com·
yonatan auf Twitter
DingDang Game VFX-1
DingDang Game VFX-1
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
·artstation.com·
DingDang Game VFX-1
DingDang Game VFX-2, Feli
DingDang Game VFX-2, Feli
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
·artstation.com·
DingDang Game VFX-2, Feli
Skin Level Up Cinematics 2023 | Legends of Runeterra, Virtuos
Skin Level Up Cinematics 2023 | Legends of Runeterra, Virtuos
The teams at Sparx* - a Virtuos Studio and Virtuos Xi'an were responsible for the Modeling, Rigging, 2D Asset, Previz-Layout, Animation, VFX, Lighting, and Technical Support behind some of the skin level-up animations in Legends of Runeterra. Copyright Disclaimer: Certain components of this level-up were produced by Virtuos Games in collaboration with the Legends of Runeterra team. All artworks are intellectual properties of Riot Games, Inc. All rights reserved. -- Line Art Director: Jerome Hereng Line Art Producer: Phuc Le CHARACTER Eric Montanari, T.Son Nguyen, Michal Hoz, Bryan Alcarde, Thuong Nguyen, Lan Ong, Nhung Phan, Thao Phan, Huy Nguyen, Lan Diep, Huyen Nguyen, Tai Quach, Thai Ngo, Thanh Pham, Khai Pham, Truc Tran, Tuan Nguyen, Vinh Bui, Hiep Hoang, Tam Nguyen, Manh Nguyen ENVIRONMENT Ron Mayland, Nam Pham, Quan Pham, Trang Hoang, Hiep Thai MATTE PAINTING Tan Yongbin, Deng Tong, Ma Yixiong, Wang Yilin, He Fangming, Thinh Pham, Son Nguyen, My Phan, T.Anh Nguyen, Vinh Pham RIGGING Mauricio Cuauhtli, Long Nguyen, Phuc Hoang PREVIZ/LAYOUT Olivier Berry, Bac Nguyen, Dung Vo, Quan Dong, Ha Truong, Hoa Vu ANIMATION Patrice Compagnon, Dung Nguyen, Linh Nguyen, Cong Nguyen VFX Jerome Hereng, Linh Do, Ben Boniface, Tuan Dang, Thao Nguyen, Tu Nguyen, Tho Le, Tuan Lay, Phong Duong, Quyen Do, Elsa Hong LIGHTING Louis Flores, Ahmad Turki, H.Son Nguyen, Thoa Tran, Hoang Tran, Ngoc Phan, Hung Bui TECHNICAL SUPPORT Fernando Castillo, Thuy Nguyen, Quynh Nguyen, Phung La, Ha Tran PRODUCTION Phuc Le, Lap Pham, M.Anh Nguyen, Hy Duong, Hanh Lai, Kim Nguyen, Nghiem Mai, Hanh Huynh, Loan Le, Tien Le, Minh Pham, Tam Do, Son Phung, Cao Xiang, Qin Yeqi, Luo Yuanlin
·artstation.com·
Skin Level Up Cinematics 2023 | Legends of Runeterra, Virtuos