Illustration source artist
https://www.artstation.com/artwork/DBWEe
Do you like Ciri? There is nothing to limit Ciri, not even cards. Is n’t it cool?
I hope that her ability to travel through time and space can be reflected in the card debut, so I designed her to jump out of the card in the form of energy, and after a few shuttles, the energy will gather back to the card and make her power sublime , Releasing a dazzling light.
But I admit that as a non-injurious card, the visual strength may be a bit excessive, but, because she is Ciri.
I designed an animated card and thought it would be fun if it moved, so I enjoyed the process. Have fun.
It is not official content, card illustrations are downloaded from the Internet
This is just a FanArt, all the art resources come from the screenshots of the game content that have been released.
The design and visual performance in the game are very good, so I retained most of the form, just hope that the connection between each element is closer, with better narrative logic and Visual communication.
The long picture at the bottom is my design process and some experience sharing about visual focus
This is the ArtTest of Riot Game that I participated in in 2020. I am very happy to participate in it.
For me it is more like a journey, I have learned a lot from it, and I am very grateful to anyone who helped me during that time.
I’m sorry that I can’t reveal the relevant requirements and details, but maybe you can see from the three videos that they have similarities in function and different ideas in design.
Vertex Paint Rain Ripples | UE5 BREAKDOWN, Thomas Saint-Gerand
Today I am showing you a rain ripples shader using vertex paint. (sorry for the GIF quality)
I made this tool few months ago wich was fun to do !
It allows you to add a rain ripples effect on any surfaces you want :)
Hi everyone, I have worked a while ago on making my own version of a very cool effect I saw from 1mafx Pawel Margacz https://www.artstation.com/mgepm
In the creation I used a very cool techinique i learnt on course VFX Apprentice from Nibilli Gabi https://www.artstation.com/nibilli
It's called soulcoaster and it basically consists of a mesh created in Blender that has a simple panning shader on top of it, and you can control the panning from the particle system.
I love working on these relaxing fanarts, you always learn something new :)
Thanks for everyone that shares their cool stuff so we can learn from!
Sand shader created in Unreal Engine 5, studying how Journey renders their fantastic sand.
Resources:
John Edwards's GDC talk: Sand Rendering in Journey (https://youtu.be/wt2yYnBRD3U).
A Journey Into Journey's Sand Shader by Alan Zucconi: https://www.alanzucconi.com/2019/10/08/journey-sand-shader-1/
Bloons TD6 Fan Art - inferno Ring - 3D & Fire VFX, Pedro Bezerra
Fan art of the Inferno Ring tower from Bloons TD6
Made in Blender, Substance Painter and Unity.
Had a ton of fun making this one, and got to try a bunch of stuff I'm not used to to achieve these fire effects!