Unreal_VFX_2022
Unreal_VFX_2021
Neeko_UnityVFX_2020
Total War: Warhammer 3 - Forge of Souls - Outside Vortex, Jason Waller
In Solar Dungeon (Environment fx), Pen9
https://cafe.naver.com/gfxdesign
언리얼 마켓플레이스의 'Infinity Blade: Fire Lands' 소스 안에 있는 Forge 맵을 이용했습니다.
Used Free source from Unreal marketplace, 'Forge' map in 'Infinity Blades: Fire Lands'.
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
分享一些我做的逆水寒灵兽特效,这里面包括这些灵兽的身体特效(幼年体和成年体)以及技能特效。每只灵兽都会有一个普攻和一个技能来帮助你战斗。
Share some of my VFX work for Justice online.
This includes the body effects(juvenile and adult) and skill effects of these Beast.
Each Beast has a basic attack and a skill to help you fight.
Random VFX sketches, Daniil Tolmachov
Just dumping some design exploration
前项目VFX之一
大佬随便指点
Boxing
https://www.artstation.com/artwork/rAPBWG
Destiny 2: The Witch Queen - Campaign & the Throneworld, Devin Robaina
This is a collection of the work I contributed to the campaign and Throneworld destination for the release of Destiny 2 The Witch Queen.
UE4 FX(VFX) realtime Korean Class Preview- Tornado FX
Rinban Unreal Game FX(VFX) class
Link : https://gamefx.co.kr/bbs/page.php?hid=rinbanClass
Open Kakaotalk : https://open.kakao.com/o/sRhmHYlb
Kakaotalk ID : Rinban
𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 auf Twitter
“面白いマテリアルになりそうな気配を感じる🤔
#UE4 #UE4Study https://t.co/6ZHko8iorf”
𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 auf Twitter
“進捗~⚡️
#UE4 #UE4Study #VFX #Niagara #realtimeVFX #indiedev #indiegame https://t.co/JjG4JWQ0Zo”
𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 auf Twitter
“WIP!🙂
#UE4 #UE4Study #VFX #realtimeVFX #indiedev #indiegame https://t.co/xV6zgL7JQS”
biubiu游戏美术论坛,游戏动画,游戏特效,游戏模型,ACG技术学习网站 - Powered by Discuz!
,biubiu游戏美术论坛,游戏动画,游戏特效,游戏模型,ACG技术学习网站
Uncharted: The Lost Legacy - Intro Western Ghats waterfalls, Elaine Kubik
I primarily worked on the waterfalls/mist and water surfaces here. I also did some of the foggy cloud placement, but a huge shout out to our concept art team for helping out with so much of it!
VFX - Waterfall - Unity3D, Emilio Villar
Ghost Recon Breakpoint : Waterfalls, Julie Martinez
I worked on the tool that was used to generate all the world's waterfalls, using simulation to get a natural result. I also worked on their integration in the world, as well as the shaders, textures & materials used.
DEMON'S SOULS - Bolateria waterfall VFX, James Mestemaker
DEMON'S SOULS - Boletaria Waterfalls
My contributions
-Waterfall particles
Additional FX support
-Vista waterfall models/materials - Urban McLafferty
Thanks to everyone on the Bluepoint Games team.
-Art Director - Mark Skelton
-Environment Lead - Christian de los Santos
-Lighting Lead - Michael Kahn-Rose
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