Demon Slayer - The Hinokami Chronicles has some seriously insane 3D #VFX work. I spent hours last night watching this sequence frame-by-frame to see how it's done. Mostly done in @UnrealEngine according to the game's wiki. Possible breakdown in the future? #gamedev #ue4 https://t.co/cJhZ7wDRVh
For the impact wave, there is a lot of static mesh emission, ghost trails, and UV distortion. The decal is a nice touch that really completes it. VFX6158's charged punch unreal effect. #realtimevfx #realtimevfxartist #vfx #vfxartist #madewithunity #UE4 https://t.co/NhzYX9N3y7
League of Legends Fan Art VFX, Inspired by Arcana skin, Hayeon Yoo
I don't own the environment image, this is for study and fan art purposes only!
LOL's VFX is really cool and fun in terms of concept and design!
The concept of this VFX was inspired by Arcana Skin in LOL.
Hi.I organized my portfolio while leaving the company.I made all the effects except the character and background.Working on this project, I enjoyed and grew ...
A full breakdown of an attack VFX that I did. For this project, I really wanted to get a little deeper into Substance Designer for texture making and also practice making some slashes. The 3D models were created by momomo publisher on the Asset Store and you can get the character package here and the environment package here.
The Art Direction of Street Fighter V: The Role of Art in Fighting Games
In this 2017 GDC Talk, Capcom's Toshiyuki Kamei introduces Capcom's techniques of art creation in its development of fighting games like Street Fighter V and...
Visual Effects Bootcamp: Artistic Principles of VFX
In this 2017 GDC talk, Blizzard's Hadidjah Chamberlain and Riot Games' Jason Keyser present a set of artistic fundamentals applicable when crafting visual e...
Inspired by Naruto Shippuden and Ibuki from Street Fighter VFX effect made in Unity to try out Custom vertex streams in the shader, in this case applying it to the dissolve amount of the custom smoke shader.