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The Last of Us Part II: Beach Waves, Quinn Kazamaki
The Last of Us Part II: Beach Waves, Quinn Kazamaki
My goal with this effect was to make something that hasn't really been seen in games before(although, with so many games out there I'm sure someone has done it at some point). I was responsible for the foam projections and material modifications for the wet sand as the waves would crash and push up onto the shore, run down it, and then seep into the sand. Basically just integrating the wave effect into the shoreline. Wataru Ikeda was responsible for the rest of the effect including making the water surface deformations and the wave crashing into itself. Malcolm Hee was the background artist I worked with on the sand material. If you see some frame blending, that's just some artifacts from trying to loop the video.
·www.artstation.com·
The Last of Us Part II: Beach Waves, Quinn Kazamaki
Energy Shield
Energy Shield
I made an energy shield in UE4 for fun a while back. I recently made a similar effect at Bioware for Star Wars (SWTOR). Pretty limited tech in the Bioware ex...
·www.youtube.com·
Energy Shield
Explosion (爆発) Sakuga MAD
Explosion (爆発) Sakuga MAD
A compilation of some great animation of explosions. Click show more for the list of animators and sources. The first song is Decisive Battle by Shiro Sagisu...
·www.youtube.com·
Explosion (爆発) Sakuga MAD
Klemen on Twitter
Klemen on Twitter
Here's some Windflare viz dev I did for Gears 4 way back when, really broadly exploring the look. Ultimately the system was developed and implemented by other devs like super talented James Sharpe, I take no credit for it! #UE4 #gamedev #Gears5 pic.twitter.com/D0OZ5N8Rqa— Klemen (@klemen_lozar) April 29, 2020
·twitter.com·
Klemen on Twitter
Vladyslav Horobets on Twitter
Vladyslav Horobets on Twitter
Claw attack VFX#VFX #Claw #Slash #Skill #Effect #FX #RealTimeVFX #Hovl #HovlStudio #Unity #MadeWithUnity #gamedev pic.twitter.com/0cSaZVF3hE— Vladyslav Horobets (@HovlStudio) April 29, 2020
·twitter.com·
Vladyslav Horobets on Twitter
ArtStation
ArtStation
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
·www.artstation.com·
ArtStation
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Holen Sie sich ein 20.000 zweites waterfall texture seamless loop, 4k, Stockvideo mit 25FPS. 4K- und HD-Video, sofort in jedem NLE einsatzbereit. Wählen Sie aus einer Vielzahl ähnlicher Szenen aus. Videoclipnummer 1026096740. Videos jetzt herunterladen!
·www.shutterstock.com·
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Bertram Raahauge Jensen on Twitter
Bertram Raahauge Jensen on Twitter
Did a little more work on the fire VFX. Pew, pew & pew. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/HlMDQRey0q— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2020
·twitter.com·
Bertram Raahauge Jensen on Twitter