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ArtStation
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VDB fracture RnD 01
My Initial tests on new VDB fracturing approach. You can always see new stuff here: https://vimeo.com/rodtd/videos
2014 RF SandySolver RC2 T2b maxwell
Stability / Collision test. Sim-Details: 470 Frames @ 34h20m @ 0 - 3.249.527 parts per Frame @ 1 Sandy-Step @ 1 - 45 RF-Steps @ 25 fps Peak RAM usage: 2374 MB
Houdini horse - breakdown
Software: Houdini -Geo fracturing -Particle -Smoke Render: Houdini http://www.moritzhausler.de/#work Weekend Project
Burning and crumbling RnD
Hey, got inspired by one of the modules of Allan McKay's FX TD Mentorship program (which I am now a part of). Quite a bit different than the lesson, but I…
Houdini Lava Simulation - Mantra Render
I'm new and still learning Houdini. it's my first simulation render in Houdini and Mantra. Hope you like it.
Houdini 16.5 Tree/Soil Wedges
Having fun with Side FX Houdini and Redshift render in my free time. RBD sim - Bullet with constraint networks Tree rig/sim - wire sim for trunk/branches/twigs Leafs…
Gullfoss
Vapor fields
Attack VFX, Ivan Grudinin
Some UE4 training FXes
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(2) 🍡🍮かもそば 🍩🍘 auf Twitter: "キングダムハーツ遊んでたら 手書きっぽい炎エフェクト 発見 #PS4share https://t.co/eUp4hT4k96"
キングダムハーツ遊んでたら 手書きっぽい炎エフェクト 発見 #PS4share pic.twitter.com/eUp4hT4k96— 🍡🍮かもそば 🍩🍘 (@rn49rn49) February 1, 2020
Háifoss full
Dettifoss
Axe impact
Háifoss bottom
Spellbreak VFX, Damon Iannuzzelli
Some VFX GIFs from our Pre-Alpha game, Spellbreak
ArtStation - Stylized explosions VFX, Daniel Tolmachov
Frost Projectile UE4, Pawel Margacz
https://twitter.com/pmargacz I've made frost projectile this time, I wanted an enemy character to be affected by the frost effect as well for a short period of time. Character models made by Bitgem
Dissolve Material/Burning Leaf, Ryan Dziurgot
*Updated July 2019 I've reworked this so much I'm reposting it with all new images. Leaf texture made in Substance Designer based on Jonathan Benainous's article on 80.lv. Material and fx made in UE4.
Fire Projectile UE4 , Pawel Margacz
https://twitter.com/pmargacz The plan was to get a better understanding of trails and ribbon system in UE4. Character models made by Bitgem
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Ge Lush - Temtem VFX Reel - Crystal Techniques
Check my ArtStation out! https://www.artstation.com/gelush
Flame 2D Practice (2020 year), Dmitry Sarkisov
Hello! Here's my first 2020 flame animation, I feel like I've got more knowledge about 2D frame-by-frame flame behavior for 2018-2019 years. Hope you will enjoy this Made fully in Adobe Animate frame by frame.
ArtStation - Daily practice - Orbs, Aleksandr 💥 Romashov
In 2017 i made some fx and sketches for this mobile game. My responsobility for this project was: -Rigging/Skinning - Animations -Effects and UI-Animation -Techical Art "Warfair" - mobile game.
Old Faithful Geyser - Yellowstone National Park (HD) - YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Энергетический ShockWave в Unreal Engine 4
Курс REAL-TIME MAGIC - https://vk.com/rt_magic Файлы: https://drive.google.com/open?id=1cqkXqY4iLrQQrF-mEQUY9hrIySpGAd6w Текстуры: https://gumroad.com/l/Free...
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