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VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Hi ^__^ Here is the final result of my participation for the Arstation challenge in VFX Art (real-time) category. ___________________________________________________ Special thanks to Jeanluc Kol for having made this stunning concept that has brought out the best in me. ^^ I am also very grateful to all those peope who have helped with their feedback. _________________________________________ *Made in unreal engine 5. *All the meses were been made with houdini in order to have more control while I iterated. The only mesh that isn't made in this way is the dragon's head that I modeled in blender. *The textures made in substance designer and photoshop software. The complete breakdown you can find it in the challenge post. https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70502 _______ Concept by Jeanuc Kol https://www.artstation.com/jlkfx
·artstation.com·
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Last of Us Part 1 | Outskirts Rainy Environment FX, Ethan Webb
Last of Us Part 1 | Outskirts Rainy Environment FX, Ethan Webb
I was responsible for populating a few sections of the outskirts rainy environment, placing and tuning drips, splashes, streams, pouroffs and more! Many thanks to the FX team for setting up each of the myriad of FX used to flesh out a rainy scene. Also thanks to the many hands involved in putting together an environment like this, it was a delight to add my part of this very cool puzzle.
·artstation.com·
Last of Us Part 1 | Outskirts Rainy Environment FX, Ethan Webb
Fountain, Nikita Dubatov
Fountain, Nikita Dubatov
Fountain. Fountain model and tex - not by me. - Have some issues with grab pass for orthographic camera, but...meh. Will found soulution for some next fountains :) Fake oldschool reflection for the fish statue :D
·artstation.com·
Fountain, Nikita Dubatov
Sea Shader, Djanco Dewus
Sea Shader, Djanco Dewus
A simple water sea shader i made. Not a to complex shader but can still use a bit of optemization, Packing all textures into one would already optemize a lot. The water texture is really simple, just some quick deformed cells noise
·artstation.com·
Sea Shader, Djanco Dewus
Feedback on Water Stream
Feedback on Water Stream
Hey all! I’m new here and I’ve got to say this website is an amazing resource. I’ve been getting into RT VFX recently (been a game dev for a long time) and have been working a few effects. I was inspired by the recent waterfall Sketch posts and wanted to take a shot at one myself. I’m quite happy with the progress so far, but I feel a little stuck on getting the edges of my water fall to look believable. Here’s the current progress: (EDIT: Updated progress: ) My current gripe ...
·realtimevfx.com·
Feedback on Water Stream
KanLiu auf Twitter
KanLiu auf Twitter
“I think these are the best 4 water rendering from me so far. #water #vfx #drawing #illustration”
·twitter.com·
KanLiu auf Twitter
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
分享一些我做的逆水寒灵兽特效,这里面包括这些灵兽的身体特效(幼年体和成年体)以及技能特效。每只灵兽都会有一个普攻和一个技能来帮助你战斗。 Share some of my VFX work for Justice online. This includes the body effects(juvenile and adult) and skill effects of these Beast. Each Beast has a basic attack and a skill to help you fight.
·artstation.com·
Justice online逆水寒_Spirit Beast effects_VFX, SongJian Cheng
Gaia Friedman
Gaia Friedman
I'm currently working at Playground Games as a Junior Environment Artist :)
·artstation.com·
Gaia Friedman