Some quick animation researches for our the action/adventure game "Unruly Heroes" . Animation by Nicolas Leger Music by Julien Koechlin. --------------------------------------------------------------------------------------------------------------------------------------------------- ➡️ Get Unruly Heroes on: 🐵 Nintendo Switch ► https://bit.ly/2WGjeAk 🐵 PS4 ► https://bit.ly/2JKGXsX 🐵 XboxOne ► https://bit.ly/2HLQgXb 🐵 Steam ► https://bit.ly/2KgMXJa 🐵 Win10 ► https://bit.ly/2wviqzj...
Magic SFX Pack 2 with 446 high-quality magic sound effects for your RPG, Battle Arena and more! SFX comes in flexible layers, variations, and combos for you to Mix & Match to create and sync them easily to your magic animation! This collection contains basic whooshes, magic attacks and impacts, elemental spells (fire, wind, water, plant, electric and ice), magic spells (JRPG-style and modern RPG) and features more ‘weapon’ spells (magic punches, sword slashes and more!). Also featuring spells inspired by VFX video created by DucVu (Video Demo 1) and Se-uk Jeong (Demo 3)! (Watch the Video De...
Here is a simple explosion made in unreal engine 4#realtimevfx #gamedev #UE4 pic.twitter.com/caw8Nau7c1— Stanislav Petruk (@PetrukStanislav) May 16, 2019
I did a cartoonish explosion inspired by the VFX from the new Smash Bros Ultimate. I guess I rly like making explosions :)Made with Unity, no flipbooks used.#VFX #Gamedev #Unity #Unity3D #MadeWithUnity #RealtimeVFX pic.twitter.com/Q38Kmx9cZe— Gregory Oliveira (@godsgreg) November 9, 2018
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
Here's a sampling of some of my work from Just Cause 3. Breakdowns below. Thanks to Omar and Than on the video capture. Breakdowns: Shot 1: Plane shot: 0:06....
Inspired by company of heroes and the Command & Conquer games. I spent 3 days total, modelling the hover craft was especially fun, inspired by HomeWorld: Desert of Kharak.