A montage of my work over the last few years. Download my additional Interactive FX Demo here: https://natanelapfel.itch.io/napfelfxreel Thanks for watching!
Stylized VFX Feedback (Heal AoE, Shield, Stone Projectiles)
Thank you Fenix! I started to use your feedback to improve the Shield effect. First to answer your question: I use both. Its a sphere mesh with a subtle scrolling texture. And i use a base texture and a kind of a ring texture growing over time. So are you trying to say that its looking to flat? Here’s my secound iteration with a dissolving effect and a visual timer (shine on the top right): Same effect with different background: What i did miss to say: Im aiming to do MOBA effects (L...
We're hard at work on pushing Hair Dash towards release! In the meanwhile, here's one of our playable characters by @KOPIKANN !Follow us if you want to stay updated about Hair Dash!#pixelart #indiedev #gamedev #animation #libgdx #ios #android pic.twitter.com/rdlqDXvrzn— Clean Cut Games (@CleanCutGames) February 6, 2018
Rain for Overwatch NoirPainted game screenshot +particle effects with displacement map pic.twitter.com/jpEjnsQHJa— James Lee Animation (@JamesLee03) August 5, 2017
I drew the FX for these 2 scenes with Sharpies of various sizes (for the electricity), a 0.7 mechanical pencil (for tight contours), and a 6B pencil for the textural elements (the stuff that adds depth and form to the FX). All drawn on multiple layers, composited with Animo. pic.twitter.com/NikGWmsbng— Michel Gagne (@GagneMichel) January 24, 2018
In April 2010, I managed to retrieve Prelude to Eden's original digital files on Exabyte tapes. The tapes had been missing for several years, stored in a war...