World of Warcraft
赤動 on Twitter
Particularの練習(その6)(スマホ推奨) #AfterEffects pic.twitter.com/TidFO5AXWu— 赤動 (@sekido_mg) September 16, 2019
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Magic circles and shields Vol.3 | Demo for Asset Store
Soon in the Asset Store... Unity Asset Store URL: https://assetstore.unity.com/packages/slug/153509 #AssetStore #Unity #VFX #Unity3d #ParticleSystem #Effects #Magic #MagicCircle
FX_Demo_2_Alex_Bluebot
Another demo... #gamedev #indiedev #indiegamedev #indie #unity #handdrawnfx #2danimation #2dfx #animationforgames #2dfxanimation #gameart #mobilegames #videogameart #magic #fire #water
Anthem: Every Javelin Ability and Ultimate
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
Setting Up Energy Shields in Houdini & Maya
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
Demo Reel 2015
All titles you see here are (C) their owners and publishers. I am but a tiny cog in the grand machine that is game development.
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
LostArk FX Reel Garbn
Game Developer & Artist & educator http://cafe.naver.com/gfxdesign https://www.facebook.com/tayrielgarbs
Wd Kim - 2018 Reel
2018 Reel Game VFX / UI Art / Motion graphic / Shader / 3d Graphic
crystal 02
shield_01.gif - Google Drive
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郭佳特效作品2016
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UE4 Unreal vfx Reel by Luoxin
apply for jobs 1026164758@qq.com
个人特笑作品_哔哩哔哩 (゜-゜)つロ 干杯~-bilibili
相关游戏: 无简介补充: 个人特笑作品
Etienne POV - VFX Trail R&D
Contact : etiennepov.ga@gmail.com Twitter : https://twitter.com/etiennepov Linkedin : https://www.linkedin.com/in/etiennepov/ Engine : Unity
Etienne POV - VFX Elf bishop Attack
Contact : etiennepov.ga@gmail.com Twitter : https://twitter.com/etiennepov Linkedin : https://www.linkedin.com/in/etiennepov/ Engine : Unity
Etienne POV - VFX Concentrated pulse beam
Contact : etiennepov.ga@gmail.com Twitter : https://twitter.com/etiennepov Linkedin : https://www.linkedin.com/in/etiennepov/ Engine : UE4
Piao_3DEffect on Twitter
Beam...Biu..Biiiiii pic.twitter.com/ggyByqira2— Piao_3DEffect (@PiaoEffect_cn) March 26, 2018
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なる on Twitter
パーツ盛りまくって19個になっちゃったんだけど、何がそんなに出てるの感ある pic.twitter.com/d4VCoq1uWd— なる (@nal_ew) March 8, 2018
Riot Creative Contest 2017
Etienne POV - RIOT CONTEST 2017 Entry