Ink skill
Grand scale Military exercise
lots of explosions and missiles filying around
Various Useful Houdini Tutorials
Houdini Tuts
Flowmaps! // Houdini for Games
Learn how to create a flowmap using the new Flow Map tools in Houdini. You will see how control the flowmap velocities by using terrain geometry, a curve, and also how to manually comb it if you wish for more specific control. Then export the mesh geo, bake out the flowmap, and assemble your riverbed in Unreal Engine. Tutorial by Andreas Glad - - - - - - - vimeo.com/partikel Download scene files here - - - - - - sidefx.com/tutorials/flowmaps-houdini-for-games
Sand - Create, Discover and Share GIFs on Gfycat
Watch Sand GIF by lordonf on Gfycat. Discover more GoPro GIFs on Gfycat.
Firefall - Unstable Nanite Energy Projectile FX
This is a closeup of an Unstable Nanite energy weapon projectile in Firefall. Built and rendered in the Firefall engine.
Firefall - Lightning Orb FX
This is a basic, somewhat stylized electrical/lightning orb. Rendered in the Firefall engine.
WoW - Black Death FX
Rendered in the World of Warcraft engine.
WoW - Shadow Beam FX
This is the beam used in the Shadowmoon Valley in-game cinematic, in the Warlords of Draenor expansion. You can see the final cinematic here: http://youtu.be...
WoW - Maelstrom Erupted FX
This was one of the many effects I made for the Rage of the Firelands trailer. Rendered in World of Warcraft.
UDK - Ghost Beam FX
In-game effect designed for and rendered in the UDK engine. No lights - 162 Mesh Particles - 637 Sprite Particles 602 Total Tris - Less than 1024x1024 textur...
Firefall - Energy Drones: Spiral Impact FX
This is part of a series of more heavily stylized concept effects I made. Rendered in the Firefall game engine.
Firefall - Water Shield FX
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
UDK - Portal FX - Cinematic Res
Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.
UDK - Dark Soul Energy FX
In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
Rock Show VFX - The Effects That Bring Brutal Legend to Life
This session presents an overview of the process and technology used to create the visual effects for Br'tal Legend. The design and most commonly relied upon features of our particle rendering, simulation, effects timeline and climate packages...
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Imgur: The most awesome images on the Internet
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