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Fog Plane Shader Breakdown
Fog Plane Shader Breakdown
I’ve moved to a new site!An updated version of this post can be found here, with no ads : Intro This post includes two examples to produce fog shader effects. In both cases, the shader is app…
·cyangamedev.wordpress.com·
Fog Plane Shader Breakdown
Godfall VFX
Godfall VFX
We at Tuatara had the pleasure to work alongside Counterplay Games on their newest title, Godfall, for the Playstation 5. My focus on this project was creating optimized, customizable effects for environments, and providing some support and RnD for our VFX team. Check out more VFX work from my team: https://www.artstation.com/tuataragames https://www.artstation.com/phrancisco https://www.artstation.com/gelush https://www.artstation.com/saninmax And also the very talented Level Art, Lighting and Shader artists involved in these scenes: https://www.artstation.com/katherinelopez https://www.artstation.com/n_kobus https://www.artstation.com/tejay https://www.artstation.com/virtualvagabond https://www.artstation.com/gheromo https://www.artstation.com/pixelmasher
·bruno.artstation.com·
Godfall VFX
ExileCon 2023 - Rendering Path of Exile 2
ExileCon 2023 - Rendering Path of Exile 2
A talk from Alexander Sannikov, a programmer at Grinding Gear Games. Recorded at ExileCon 2023. You can find Alexander's YouTube channel here: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA The Shadertoy Alexander mentions during the talk can be found here: https://www.shadertoy.com/view/mlscz8 Alexander's article on Radiance Cascades can be found here: https://drive.google.com/file/d/1L6v1_7HY2X-LV3Ofb6oyTIxgEaP4LOI6/view
·youtube.com·
ExileCon 2023 - Rendering Path of Exile 2
Hoon auf X
Hoon auf X
Immediately hopped onto the new #Genshin update! The vfx just keep getting better and better 😍 Loch Urania in Fontaine, for reference 🌊🫧 #vfx #gamedev #realtimevfx #vfxreference #gameart #genshinimpact #fontaine
·twitter.com·
Hoon auf X
Lords of the Fallen - Pieta VFX, Daryll Española
Lords of the Fallen - Pieta VFX, Daryll Española
Lords of the Fallen - Pieta VFX I had the opportunity to work on Pieta's VFX for Lords of the Fallen alongside these talented colleagues: Ferdinand Corrales, Joshua Fenix, Jiro Alo, Carmelo Vázquez, Fernando Calvo Gutierrez, and Mati González Jiménez. I would also like to thank Oscar Gaya for his guidance and smooth collaboration during the production. Lastly, I want to express my gratitude to Hexworks, CI Games, and Secret6 for providing this great opportunity!
·artstation.com·
Lords of the Fallen - Pieta VFX, Daryll Española
Driveclub Vehicle Shaders, Andrew Bolt
Driveclub Vehicle Shaders, Andrew Bolt
I worked as the Principal Technical Artist for the vehicle team on Driveclub, and was responsible for all vehicle shaders and tools.
·artstation.com·
Driveclub Vehicle Shaders, Andrew Bolt
Pixel Effects - Pixel Art Meets VFX and Character FX
Pixel Effects - Pixel Art Meets VFX and Character FX
VFX Apprentice reached out to Devlyn Daubenschmidt (AKA Greebles) to walk us through all things pixel art visual effects. We will dive into the history, and how pixel art is used in both game vfx and character fx.
·vfxapprentice.com·
Pixel Effects - Pixel Art Meets VFX and Character FX
''THE LOST GLITCHES’’ 2D VFX ANIMATION, Ivan Boyko
''THE LOST GLITCHES’’ 2D VFX ANIMATION, Ivan Boyko
Some part of my work on VFX animation for ''THE LOST GLITCHES'' project Cards and Environment art was done by these awesome guys: https://www.artstation.com/leomarques https://www.artstation.com/nophobiart/profile Btw , everybody who interested in ,here is EpicGames Store link for download the project: https://store.epicgames.com/ru/p/the-lost-glitches-1bebe7
·artstation.com·
''THE LOST GLITCHES’’ 2D VFX ANIMATION, Ivan Boyko
Dark Projectile VFX, Nathaniel Guevarra
Dark Projectile VFX, Nathaniel Guevarra
Wanted to post an old work but decided to tweak it a bit first and made the projectile motion more dynamic. Niagara VFX works assembled in unreal sequencer. Used Character Models/Animation - Downloaded in Mixamo
·artstation.com·
Dark Projectile VFX, Nathaniel Guevarra