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VFX Design, arthur gaubert
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks I do not own the chara design, it's Leandre's. As for the map, I was inspired by League.
·artstation.com·
VFX Design, arthur gaubert
Stylized Waterfall, Illan 'Nalli' DEUNF
Stylized Waterfall, Illan 'Nalli' DEUNF
Improved my waterfall shader ! I'm really happy with its look and how versatile it is. It is currently used in my graduation school video game project on Unreal Engine 5.
·artstation.com·
Stylized Waterfall, Illan 'Nalli' DEUNF
Fountain VFX - UE5, Ivan Remez
Fountain VFX - UE5, Ivan Remez
Personal project I created in my free time using UE5's Niagara system, focusing on honing my skills in Houdini flip simulations and VAT exporting. The project also allowed me to explore the SingleLayer water shader and experiment with its capabilities. The environment and fountain mesh were sourced from Paragon Assets, while all visual effects (fountain, leaves, bugs) were created by me. Hope you enjoy it!
·artstation.com·
Fountain VFX - UE5, Ivan Remez
Ice Shield Explosion, Beau Snider
Ice Shield Explosion, Beau Snider
Had an ABSOLUTE blast creating this effect, started out by making a concept of something I wanted to have that involved an ice shield with an explosion afterward, learned a lot about magical explosions in one of the lessons from VFX Apprentice which helped me a lot to create this effect as a student there.
·artstation.com·
Ice Shield Explosion, Beau Snider
flame pillar effect, TataMikan
flame pillar effect, TataMikan
One of the major effects used in the video [ASTLOGIA] that we produced. Available on the UE Marketplace → https://www.unrealengine.com/marketplace/ja/product/b7a8a60f03a942a7af366329903f71c6
·artstation.com·
flame pillar effect, TataMikan
Disintegration into Sand Unreal Engine 5.2 Niagara Tutorial | Download Files, Ashif Ali
Disintegration into Sand Unreal Engine 5.2 Niagara Tutorial | Download Files, Ashif Ali
Download - https://www.patreon.com/posts/81978921 Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ 👉👉 If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644 Disintegration into Sand Unreal Engine 5.2 Niagara Tutorial | Download Files #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx ●Visit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
·artstation.com·
Disintegration into Sand Unreal Engine 5.2 Niagara Tutorial | Download Files, Ashif Ali
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
在ue里面实现好的流水效果是比较难的一件事,这种取巧的方法优势是性能友好,缺点是对不规则的形状不太好弄。 It is quite difficult to achieve good flowing effect in UE. The advantage of this clever method is that it is performance friendly, but the disadvantage is that it is not easy to handle irregular shapes
·artstation.com·
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Finally got around to cutting together a few clips of a handful of the FX I did for Battlefront 2. I was responsible for the Gameplay effects during the main game. VFX is an collaboratory process, thanks to the entire DICE VFX team for feedback and tech! © 2017 Electronic Arts Inc. and EA DICE
·artstation.com·
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp