Riot Games Creative Contest 2023 Entry - VFX, Jeffrey Bulseco
My work for the Riot Games Creative Contest 2023. The first colour palette is the version I used for my entry, and I have since made 3 extra variants according to the colour exploration I had done prior.
国风特效Chinese Style VFX, 224
一次国风特效的尝试/Chinese Style VFX
Clash Mini VFX - Update 7, Octopo VFX Studio
VFX for Update 7 of Clash Mini!
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Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
World of Warcraft - Cosmic Void FX, Ethan Zink
Here are some concept paintings/sketches I did for Cosmic Void in 10.1 along with how the actual assets turned out. It was fun trying to figure out what a new iteration of Void would look like and give it a character. Hope yall enjoy. : )
Beam VFX, Jenny
GameFX-01, haruka Tang
Ue4
vfx游戏特效|黑暗法师攻击(Dark Mage), 在木星
曾经有幸参与过的一个项目,但与项目内容不一致。QQ交流群;916559618
Coloso Niagara Tutorial, Lee Kisong
Hello, I am Kisong Lee, a VFX artist.
I have recently been given a great opportunity to collaborate with Colosso, an online class platform, to open my own class.
안녕하세요, VFX 아티스트 이기송입니다.
이번에 제가 좋은 기회로 온라인 클래스 전문 플랫폼 콜로소와 함께
클래스를 오픈하게 되었습니다.
이펙터를 꿈꾸시는 분, 혹은 이제 막 첫 발을 떼신
이펙터 분이라면 분명 같은 툴, 기능을 사용했음에도
다른 이의 이펙트가 더욱 멋있어보인 적이 있으셨을텐데요,
결국 플레이어의 눈길을 사로 잡는 이펙트를 만들기 위해서는,
테크닉적인 감각 뿐 아니라, ‘아트적인’ 감각도 중요하다고 생각합니다.
이번 클래스에서는 이펙트의 아트적인 표현 등
섬세하고 정교한 이펙트 디자인 요소와, 캐릭터 모션에 맞는
이펙트 연출 디테일까지 배워 고퀄리티 비주얼 이펙트를
구현하는 저만의 노하우를 알려드리고자 하는데요,
더불어 판타지 장르에서 활용할 수 있는 방법들을 캐릭터 스킬
실습을 통해 실무 이펙트 제작 과정을 확인 할 수 있으니
경쟁력있는 이펙터를 꿈꾸시는 분이라면 꼭 만나보시길 추천드립니다!
현재는 얼리버드 기간으로 크게 할인된 금액으로 수강할 수 있으니, 링크를 통해 자세한 내용을 확인해 주세요.
👉 https://bit.ly/3J7EYei
[Unity] Sword, Sword Projectile VFX, Minsu Lee
[Unity] Sword, Sword Projectile VFX
2023/03
Some years ago, Vrhaln
可爱猫猫, YH Deng
摸鱼练习,感谢大佬们的帮助!!感觉问题很多,摆烂懒得改了
[summon dragon] Unreal Challenge: Spellar Performance
Submitted :https://forums.unrealengine.com/t/summon-dragon-unreal-challenge-spellar-performance/777498[version with audio]Participate in Unreal Challenge: Sp...
Ice magic, KirTao
The mage releases ice magic to the enemy
VFX, FYRSTA Y
…
The Way of Water, XRX
The Way of Water
Project F4E - Rift Beam VFX, Ekaterina Parasotskaia
.mp4[1].mp4
https://www.artstation.com/artwork/5BJOoO
RTVFX Sketch#55 - Fanart [ Library of Ruina Consta Action Game FX Fanart ]
Sketch 55's theme was Fanart, so I made Fanart for Library of Ruina, Consta Action I tried to remake FX whole Brotherhood of Iron faction's Card actions into...
刀光练习, Ross Smith
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Crafting VFX for Mario's weapon was really enjoyable!
I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
Special effects exercises
Character VFX Sketch #8, Sakthivel Radhakrishna
This will be the last work in this series, gonna move on from Paragon assets and try new things now.
Fighter_VFX, Sangwan Kim
FIGHTER.VFX with UE4
https://www.youtube.com/watch?v=q2E8eM1s71g
-https://cafe.naver.com/gfxdesign
Unity VFX:天崩地裂, Vfx_haley
ed2095af5e9783fcc277f2d1c1f64dcd16024f97[1].gif
https://realtimevfx.com/t/pataya-sketch-40-2/16097
REMASTER VFX, Ivan Boyko
I just watched my old vfx works and decide to make some remaster for several of them:
1) Teleportation VFX
2) Energy shots CASTS & HITS
3) Energyshots CASTS
4) Flamethrowers
Character VFX Sketch #6, Sakthivel Radhakrishna
Another one of these, running out of ideas :0
Unity Magic VFX, Max Qq
ShotSkillSample, BadPanda
Please turn on the sound effect, I made a sound effect for it