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Physics-based ground VFX system
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
·artstation.com·
Physics-based ground VFX system
Driveclub Vehicle Shaders, Andrew Bolt
Driveclub Vehicle Shaders, Andrew Bolt
I worked as the Principal Technical Artist for the vehicle team on Driveclub, and was responsible for all vehicle shaders and tools.
·artstation.com·
Driveclub Vehicle Shaders, Andrew Bolt