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Physics-based ground VFX system
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
·artstation.com·
Physics-based ground VFX system
Freelance VFX Work, Yasmany Batista
Freelance VFX Work, Yasmany Batista
Here is some freelance VFX work I've made in the past months I mostly made smaller gameplay and environmental fx I used Unreal Engine 4.27 and 5.1 I also used Houdini to create some of the smoke effects with flipbooks. I may update this in the future if I find a better way to showcase other more context sensitive FX.
·artstation.com·
Freelance VFX Work, Yasmany Batista
Wot VFX 2020 dirt explousions
Wot VFX 2020 dirt explousions
В нашей работе мы стремимся чтобы игроки всегда получали самый впечатляющий и реалистичный игровой опыт, поэтому мы реализовали новый тип поверхности, и на р...
·youtube.com·
Wot VFX 2020 dirt explousions