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Cluster Tactics, Raúl Sánchez Calderón
Cluster Tactics, Raúl Sánchez Calderón
This practice focuses on explosive tactics, bombarding multiple enemies using different ways to trigger these sequences: Targeted Sequence: The main character target a group of enemies and launch a missile at each, causing an explosion upon impact at the designated enemy location. Area Barrage (Radius): Unleash a barrage over a specified radius, raining down explosive devastation across a defined area. Area Barrage (Linear Direction): Initiate a barrage along a linear trajectory, unleashing explosive attacks over the enemies inside the area. All the assets required for the effects were created in Houdini and Substance. Rendered in Unreal. The main character and enemies are Paragon Assets from the Marketplace.
·artstation.com·
Cluster Tactics, Raúl Sánchez Calderón
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
A few of the bow skills I've worked on. I specially like how Tornado Shot turned out, even when compared with other wind themed skills. I also really enjoyed working on Magnetic Salvo, trying to bring out the magnetic feeling with a initially slow projectile that accelerates at the end with a flash of red to represent it being magnetized to the target.
·artstation.com·
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game. The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0. I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation. Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
·artstation.com·
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
The remaining elemental spells I made for the Sorceress! For the cold projectiles, I tried to come up with a different style for each one so they're easily recognizable. Eye of Winter uses Freezing Shards as its secondary projectiles, in the same way Fireball releases smaller Firebolts. For the lightning spells, Orb of Storms is my favorite one, a fresh look to a classic skill. The lightning bolt ended up being used in many other different contexts and helped define the style for lightning magic.
·artstation.com·
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches