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[UE4] Spatial Rupture, Vermillion Excl
[UE4] Spatial Rupture, Vermillion Excl
Spatial Rupture, this effect was created as part of my journey to learning Real-Time VFX for Games. Created in UE 4.27 using Niagara. Noises were made in Substance 3D Designer, some masks were made in After Effects and Photoshop.
·artstation.com·
[UE4] Spatial Rupture, Vermillion Excl
UDK - Portal FX - Cinematic Res
UDK - Portal FX - Cinematic Res
Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.
·www.youtube.com·
UDK - Portal FX - Cinematic Res
UDK - Dark Soul Energy FX
UDK - Dark Soul Energy FX
In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
·www.youtube.com·
UDK - Dark Soul Energy FX
Motion Graphics
Motion Graphics
Version 50! Nearly done. Might add one last simulation I feel is currently missing to wrap it up. 3DSMax FumeFX Krakatoa AE Heavily influenced and inspired by MPC's amazing work on X-Men Days of Future Past - Mainly Blink's teleportation (portal) effect. Getting final touch-ups done, some more feedback and then hopefully I'll go shoot some plates and play around with comping. :) Also composed the SFX myself as best I could following the commentaries from DOFP. Various cloth tea...
·www.pinterest.de·
Motion Graphics