Dynamic Hexagon Shield Effect — Niagara Grid2D, Vitalii Lupul
Dynamic Hexagon Shield Effect — Niagara Grid2D.
I’d like to share Dynamic Hexagon Shield Effect I’m building in Unreal Engine using Niagara Grid2.
The shield reacts instantly to incoming hits (such as bullets).
Blueprint only sends a short ping-pong impulse (1 → 0), and Niagara handles the entire behavior procedurally.
🎯 Goal:
To make each impact feel alive — smoothly appearing, reaching its peak, and fading out — without timers, manual resets, or external logic.
Just a clean, fully procedural system driven by real-time data.
✨ Current Features:
- dynamic response to every hit.
- natural fade-in → hold → fade-out behavior.
- multiple impacts interacting across the surface.
- stable performance even with rapid fire or overlapping hits.
- writes impact data directly into a Render Target, which the material samples to visualize the shield’s dynamic reaction.
This already forms a solid foundation for future effects like shield reactions, energy pulses, shockwaves, heat distortions, decals, and other reactive VFX elements.