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Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019
Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019
Dive into the techniques and production lessons learned during the development of Mortal Kombat 11 with Houdini. We will focus on our geometry cache pipeline which allowed us to leverage Houdini’s fluid simulation tools to drive our unique cinematic blood effects. As a studio new to Houdini, we will give a behind the scenes look at some of our assets and share a little bit of the wisdom we’ve gained while ramping up on Houdini over a two year development cycle. Matt Battaglia is the Technical Art Lead at NetherRealm Studios. With over 14 years of professional experience, Matt has a background in AAA game development, feature film, and teaching. He enjoys developing asset pipelines and pushing the boundaries of what is possible in real time rendering and visual effects. While not chipping away at his ever growing list of research projects or new software to learn, he enjoys tackling home improvement projects and attempting to entertain his wife and daughter with bad dad jokes. MORE HOUDINI HIVE SIGGRAPH TALKS: https://sidefx.co/2ZE890H
·youtube.com·
Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019
ExileCon 2023 - Rendering Path of Exile 2
ExileCon 2023 - Rendering Path of Exile 2
A talk from Alexander Sannikov, a programmer at Grinding Gear Games. Recorded at ExileCon 2023. You can find Alexander's YouTube channel here: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA The Shadertoy Alexander mentions during the talk can be found here: https://www.shadertoy.com/view/mlscz8 Alexander's article on Radiance Cascades can be found here: https://drive.google.com/file/d/1L6v1_7HY2X-LV3Ofb6oyTIxgEaP4LOI6/view
·youtube.com·
ExileCon 2023 - Rendering Path of Exile 2
RFX Talks/Slides | Gallery view
RFX Talks/Slides | Gallery view
A database with a lot of VFX and Tech-Art related talks and papers. Talks and conferences can be filtered by Artist/Dev name and/or Topics easily find what you are looking for.
·inexpensive-bubble-73a.notion.site·
RFX Talks/Slides | Gallery view
Visual Effects Bootcamp: Artistic Principles of VFX
Visual Effects Bootcamp: Artistic Principles of VFX
In this 2017 GDC talk, Blizzard's Hadidjah Chamberlain and Riot Games' Jason Keyser present a set of artistic fundamentals applicable when crafting visual e...
·youtube.com·
Visual Effects Bootcamp: Artistic Principles of VFX
Visual Effects Bootcamp: Rapid Talks
Visual Effects Bootcamp: Rapid Talks
With a combined game dev experience of 50 years, these 6 VFX artists from Blizzard, Naughty Dog, Nvidia, EA DICE, Vicarious Visions and FXVille will share knowledge over 6 individual rapid presentations, each lasting 10 minutes. During this...
·gdcvault.com·
Visual Effects Bootcamp: Rapid Talks