timi.mp4
Lost Soul Aside - 18 Minutes of New Gameplay (2021)
Check out the new official gameplay footage of Lost Soul Aside.Game under development does not represent final quality.Check more information at: https://www...
2020-03-13-21-48-24.mp4
ArtStation - Bloodborne Maria fanart, leon leon
Leon leon yaseult
Rising Thunder Trailer EVO 2015
Rising Thunder is a free to play fighting game designed for fast-paced online player versus player competition. Sign up for the alpha here! http://www.rising...
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NEW Melee FX - Create, Discover and Share Awesome GIFs on Gfycat
Watch NEW Melee FX GIF by @nosferata on Gfycat. Discover more related GIFs on Gfycat
Eruption
Dragon Ball FighterZ - Supers without cinematic camera or HUD
EDIT - here are the few missing supers - https://youtu.be/EFl7CcyjsWo. _________________________________________________________________ This game is... beyo...
Unity Realtime VFX Showreel 2018
This showcases some of the best stuff I've worked on in 2018. All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from c...
Dungeon Hunter Champions VFX - Kyo Kusanagi, Flavio Villalva
I recently had the honor of working on Kyo Kusanagi's VFX for Dungeon Hunter Champions, as part of the partnership between Gameloft and SNK. This character was incredibly fun to work on, and the whole team did an amazing job.
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
Demo Reel 2015
All titles you see here are (C) their owners and publishers. I am but a tiny cog in the grand machine that is game development.
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
Real Time VFX Reel - Bruno Afonseca - 2016
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...
cokey VFX reel 2018
this is my reel and couse,.
The Great Transmutator Competition Final
My final contribution for the Competition. Made mostly with Unity.
郭佳特效作品2016
UE4 Unreal vfx Reel by Luoxin
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Etienne POV - VFX Concentrated pulse beam
Contact : etiennepov.ga@gmail.com Twitter : https://twitter.com/etiennepov Linkedin : https://www.linkedin.com/in/etiennepov/ Engine : UE4
Nathan Huang Real-time VFX Demo-reel 2017
Demoreel for 2017
Riot Creative Contest 2017
Realtime VFX in Games - Reel 2013
*New Content!* My new 2013 Realtime VFX covers some new work from my time at NetherRealm on Injustice: Gods Among Us, Mortal Kombat DLC.
Natanel Apfel - VFX Show Reel 2017
A montage of my work over the last few years. Download my additional Interactive FX Demo here: https://natanelapfel.itch.io/napfelfxreel Thanks for watching!
Forum: prevent mp4 auto-scale
@Keith Feedback about the forum: do you think there’s a way to prevent mp4 embeds from filling the width of the post, and just stick to their original size if they’re lower than the post width? E.g. I’d like this mp4 video http://assets.jeanmoreno.com/unity/UnityLaser.mp4 To be displayed like its gif equivalent, and not stretched: Looking at the HTML source, it converts the mp4 link to a
2D animation promo for Juggernaut Champions
Frame by frame 2D animation promo for mobile game''Juggernaut Champions". Done in Adobe Flash
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