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Fountain VFX - UE5, Ivan Remez
Fountain VFX - UE5, Ivan Remez
Personal project I created in my free time using UE5's Niagara system, focusing on honing my skills in Houdini flip simulations and VAT exporting. The project also allowed me to explore the SingleLayer water shader and experiment with its capabilities. The environment and fountain mesh were sourced from Paragon Assets, while all visual effects (fountain, leaves, bugs) were created by me. Hope you enjoy it!
·artstation.com·
Fountain VFX - UE5, Ivan Remez
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
在ue里面实现好的流水效果是比较难的一件事,这种取巧的方法优势是性能友好,缺点是对不规则的形状不太好弄。 It is quite difficult to achieve good flowing effect in UE. The advantage of this clever method is that it is performance friendly, but the disadvantage is that it is not easy to handle irregular shapes
·artstation.com·
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
I'm really happy to finally show the work I've done for the Mighty Quest Rogue Palace, a Ubisoft Mobile x Netflix Game. Download the game : https://apps.apple.com/app/id1639990245 OR https://play.google.com/store/apps/details?id=com.netflix.NGP.MightyQuestRoguePalace&pli=1 Trailer : https://youtu.be/zeg2W2mzilc And go check our wonderful and talented team! Lead Artist : https://www.artstation.com/o0hayato0o Concept Artists : https://www.artstation.com/mc-art https://www.artstation.com/edouin https://www.artstation.com/victor_meriel 3D Artist : https://www.artstation.com/linjae https://www.artstation.com/cleme UI Artist : https://www.artstation.com/amandinedelarue FX artist : https://www.artstation.com/verhellepierre Level Designer : https://www.artstation.com/fmaurel
·artstation.com·
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
Rain Fx in Unreal Engine
Rain Fx in Unreal Engine
Rain FX helps you to simulate realistic rain effects in Unreal Engine.https://www.unrealengine.com/marketplace/en-US/product/rain-effects
·youtube.com·
Rain Fx in Unreal Engine
VFX Reel - Legends of Runeterra, Matt Schwartz
VFX Reel - Legends of Runeterra, Matt Schwartz
A selection of FX I had the pleasure of working on up to this point for Legends of Runeterra My focus for this project was centered around in-game FX and leading a multidisciplinary team of artists in the gameplay and cinematic space. This was a collaborative effort between the fantastically talented VFX Artists at Riot Games and BeyondFX
·artstation.com·
VFX Reel - Legends of Runeterra, Matt Schwartz
Terra Nil VFX, Yuri Podchasha
Terra Nil VFX, Yuri Podchasha
Hooray! The game trailer is finally out for which I drew water, smoke and some fire. I have never had to draw so much water, but I did it. Very happy about it. It was great to work with such cool guys from the Lucan studio team. You are amazing! And of course don't forget to download the game! I already went through 2 biomes. https://store.steampowered.com/app/1593030/Terra_Nil/
·artstation.com·
Terra Nil VFX, Yuri Podchasha
Destroy All Humans 2 - Reprobed Environment VFX, Jesse Henning
Destroy All Humans 2 - Reprobed Environment VFX, Jesse Henning
I worked with Plan A and Ruckus Dev in collaboration with the developers of DAH2, Black Forest Games, to help create environmental VFX for water puddles during rain storms. I created materials for the puddles and moving/overflowing water as well as the geyser for the fire hydrant. All particle FX for these were done by fellow and talented VFX Artist Will Jennett. I was also in charge of VFX supervision for multiple cutscenes and Gameplay VFX with a small team of 4 total VFX artists.
·artstation.com·
Destroy All Humans 2 - Reprobed Environment VFX, Jesse Henning
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir/Doris的指导。 I am very happy to share my VFX work for "Legend of Runeterra"! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir/Doris for his guidance. Since there are too many artist lists in the collection, you can check the list of corresponding artists in the individual hero video published on the personal homepage, thanks again!
·artstation.com·
LOR - Real Time VFX Compilation2/Enoch飒, Enoch Lee
LoR_DragonmancerNami_LevelUp VFX/Enoch飒, Enoch Lee
LoR_DragonmancerNami_LevelUp VFX/Enoch飒, Enoch Lee
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir/Doris的指导。 I am very happy to share my VFX work for "Legend of Runeterra"! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir/Doris for his guidance. HeSir https://www.artstation.com/hesirs Doris https://www.artstation.com/fang92724 Artists: 3D - Eli Chen https://www.artstation.com/jc801212 Stan Huang https://www.artstation.com/stanhuang Alan Lan Animator - Zhihe Ren Rig - Allen Zhang https://www.artstation.com/xianfengzhang9 Concept - Meng Yuan https://www.artstation.com/yuanmeng 再次感谢所有艺术家! Thanks again to all artists!
·artstation.com·
LoR_DragonmancerNami_LevelUp VFX/Enoch飒, Enoch Lee
Practice
Practice
also daily practice https://www.instagram.com/anastasia__shestak/
·artstation.com·
Practice
Unreal Engine Material - FFT Ocean Flipbook, Ghislain GIRARDOT
Unreal Engine Material - FFT Ocean Flipbook, Ghislain GIRARDOT
Finally, here's a breakdown of the technique I used to create the water in my old 'Tropical Diorama' UE project. It got a few improvements since then :) Hope you'll find the video useful! Files are available as a Tier 1 reward on my Patreon: https://www.patreon.com/GhislainGir
·artstation.com·
Unreal Engine Material - FFT Ocean Flipbook, Ghislain GIRARDOT
Power Players - 2D FX Design, Benjamin ADAM
Power Players - 2D FX Design, Benjamin ADAM
A selection of my FX work for the Power Players TV Show from Jeremy ZAG ! Directed by Tarik HAMDINE Take a look at the Power Players Official Youtube Channel here : https://www.youtube.com/channel/UCf4Mew67VcN7WJhrIvFmC5w
·artstation.com·
Power Players - 2D FX Design, Benjamin ADAM
VFX sketches 07, Charles Moreira (Guildor)
VFX sketches 07, Charles Moreira (Guildor)
Hello! After a long time with no posts I'm bringing the WIP of a procedural waterfall shader that I'm creating in my spare time. I've started this in UE4, but then I decided to migrate it to UE5, and it's weird how it looks different in both versions. Honestly, I still prefer the results in UE4, but it just need some love! It's not a fluid, it's just a simple mesh with shader that I'm using a combination between of water textures made from pictures I got from CGtextures and used to create manually a tileset using Photoshop and procedural masks generated using the TexCoord. I love this technique! It's not ready (and honestly it may never be), and to convince as a real waterfall I should add some particles, but my challenge (and my fun) here is just to give the impression of waterfall and also create some controllers to generate different variations, like a waterfall of poison or lava using a single mesh.
·artstation.com·
VFX sketches 07, Charles Moreira (Guildor)
Unity VFX - Wave, Water_Shock_Wave
Unity VFX - Wave, Water_Shock_Wave
유니티를 활용한 취업이펙트 클래스(앰플리파이/쉐이더그래프 적극활용) 강의정보 : https://gamefx.co.kr/bbs/board.php?bo_table=Edu_01&wr_id=29 카카오톡 상담/문의 : https://open.kakao.com/o/sYYUrRjd 이펙트 전용 단톡방 https://open.kakao.com/o/gp6z6Is 참여코드받는곳(댓글신청) https://cafe.naver.com/unrealfx/13510 네이버 게임이펙트정보 카페링크 https://cafe.naver.com/unrealfx 게임이펙트정보 커뮤니티 https://gamefx.co.kr #유니티이펙트#게임이펙트#쿠파FX
·youtube.com·
Unity VFX - Wave, Water_Shock_Wave
VFX Water Slash, Jasmin Wodarczyk
VFX Water Slash, Jasmin Wodarczyk
My goal was to add more power, (more "slicyness") sharp shapes and deeper colors. The main inspiration for the effect was a water slash from Genshin Impact (see image Genshin Imapct screenshot). The effect was created with the Particle System Editor and Amplify Shader plugin in Unity. 3D model & animation: Girl GreatSword AnimSet from wemakethegame Evironment: Fantasy Adventure Environment
·artstation.com·
VFX Water Slash, Jasmin Wodarczyk
DingDang Game VFX-2, Feli
DingDang Game VFX-2, Feli
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
·artstation.com·
DingDang Game VFX-2, Feli
The Last of Us 2 - Joel pushes Ellie into water
The Last of Us 2 - Joel pushes Ellie into water
Subscribe! - https://www.youtube.com/channel/UCdss2sXAPkn8Yb5BePLXQow?sub_confirmation=1 The Last of Us 2 - Joel pushes Ellie into water Scene Gameplay Walkthrough The Last of Us Part II Full Game No Commentary PlayStation 4 (PS4 Pro), PlayStation 5 (PS5) , XBOX or PC in 1080 HD 60 Fps (2020). TLOU2, TLOU 2 The Last Of Us 2 all bosses, The Last Of Us 2 ending, The Last Of Us 2 showcasing all cutscenes movie edition, The Last Of Us 2 all boss fights, The Last Of Us 2 side missions, The Last Of Us 2 upgrades, The Last Of Us 2 skins, The Last Of Us 2 outfits / costumes, The Last Of Us 2 all characters, The Last Of Us 2 best moments, The Last Of Us 2 final boss and The Last Of Us 2 true ending, The Last Of Us 2 secret ending, The Last Of Us 2 all endings. Follow me on Twitter: https://twitter.com/TapTapYT
·youtube.com·
The Last of Us 2 - Joel pushes Ellie into water
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
I was responsible for environmental and cinematic FXs in the flashback museum Level. In this video I show a water mesh I modeled and applied a water shader to. Along with building and forming a series of waterfall FXs. (Core waterfall assets created by Quinn Kazamaki, Wataru Ikeda, and Taylor Duval)
·artstation.com·
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard