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VinceVFX auf Twitter
VinceVFX auf Twitter
For the impact wave, there is a lot of static mesh emission, ghost trails, and UV distortion. The decal is a nice touch that really completes it. VFX6158's charged punch unreal effect. #realtimevfx #realtimevfxartist #vfx #vfxartist #madewithunity #UE4 https://t.co/NhzYX9N3y7
·twitter.com·
VinceVFX auf Twitter
League of Legends VFX Reel - Year 1
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
·vimeo.com·
League of Legends VFX Reel - Year 1