Magic SFX Pack 2 with 446 high-quality magic sound effects for your RPG, Battle Arena and more! SFX comes in flexible layers, variations, and combos for you to Mix & Match to create and sync them easily to your magic animation! This collection contains basic whooshes, magic attacks and impacts, elemental spells (fire, wind, water, plant, electric and ice), magic spells (JRPG-style and modern RPG) and features more ‘weapon’ spells (magic punches, sword slashes and more!). Also featuring spells inspired by VFX video created by DucVu (Video Demo 1) and Se-uk Jeong (Demo 3)! (Watch the Video De...
Hello! Long time without any updates since I’m currently about to finish my education in university. Found some time for 2D practice, hope you’ll like it!
Here is a closer look at some of the fire I created for 'The Order'. Everything is running in real-time on the PS4. If you have any questions or feedback, please don't hesitate to email me at: brian@readyatdawn.com You can check out the entire FX team's reel here: https://vimeo.com/122902666 Also take a look at my fellow FX artist Orson Favrel's reel from 'The Order': vimeo.com/120575498 Music: Work Me - The Black Keys Thanks for watching.
Dragon Ball FighterZ - Supers without cinematic camera or HUD
EDIT - here are the few missing supers - https://youtu.be/EFl7CcyjsWo. _________________________________________________________________ This game is... beyo...
This showcases some of the best stuff I've worked on in 2018. All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from c...
Sneak peaks of all the new Chroma magic #VFX that went into #Gravastar this weekend! #gamedev #indiedev #weekendwarrior #jrpg #2d #animation #rpg #fgc #anime #otaku #magic pic.twitter.com/FxU10rjvbT— STUDIO ATMA (@StudioAtma) October 29, 2018
Dungeon Hunter Champions VFX - Kyo Kusanagi, Flavio Villalva
I recently had the honor of working on Kyo Kusanagi's VFX for Dungeon Hunter Champions, as part of the partnership between Gameloft and SNK. This character was incredibly fun to work on, and the whole team did an amazing job.
I would like to say this video is scaled up to 1080. I recorded it while playing in 1080. Sory for the not true picture. This is the opening cut scene to a r...
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
I did this work for Monolith for Shadow of Mordor. It was all using their own proprietary software. The Orc model and animation was made by their internal te...
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...