Hello! Long time without any updates since I’m currently about to finish my education in university. Found some time for 2D practice, hope you’ll like it!
Consider supporting the production of these videos on patreon: https://www.patreon.com/animatorguild Download flash SOURCE FILES and check out EXCLUSIVE TUTO...
I did a cartoonish explosion inspired by the VFX from the new Smash Bros Ultimate. I guess I rly like making explosions :)Made with Unity, no flipbooks used.#VFX #Gamedev #Unity #Unity3D #MadeWithUnity #RealtimeVFX pic.twitter.com/Q38Kmx9cZe— Gregory Oliveira (@godsgreg) November 9, 2018
www.smearkeesanimations.nl The gameplay effects for Lethal League Blaze, amazing that I got the opportunity to create effects for this game. Music by D Fast ...
Dragon Ball FighterZ - Supers without cinematic camera or HUD
EDIT - here are the few missing supers - https://youtu.be/EFl7CcyjsWo. _________________________________________________________________ This game is... beyo...
The main goal was to create a procedural shader in Arnold that added patterns to shadows, midtones and highlights without any kind of postproduction on AiStandard Shader.
Sneak peaks of all the new Chroma magic #VFX that went into #Gravastar this weekend! #gamedev #indiedev #weekendwarrior #jrpg #2d #animation #rpg #fgc #anime #otaku #magic pic.twitter.com/FxU10rjvbT— STUDIO ATMA (@StudioAtma) October 29, 2018
Dungeon Hunter Champions VFX - Kyo Kusanagi, Flavio Villalva
I recently had the honor of working on Kyo Kusanagi's VFX for Dungeon Hunter Champions, as part of the partnership between Gameloft and SNK. This character was incredibly fun to work on, and the whole team did an amazing job.
Released on Unreal Marketplace. https://www.unrealengine.com/marketplace/m5-vfx-rpg1-sword-trails This pack includes trails that can be combined with various...