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UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
在ue里面实现好的流水效果是比较难的一件事,这种取巧的方法优势是性能友好,缺点是对不规则的形状不太好弄。 It is quite difficult to achieve good flowing effect in UE. The advantage of this clever method is that it is performance friendly, but the disadvantage is that it is not easy to handle irregular shapes
·artstation.com·
UE5 Waterfall&Fountain/How to make Geometry Cache become Niagara, 世杰 黄
VFX sketches 07, Charles Moreira (Guildor)
VFX sketches 07, Charles Moreira (Guildor)
Hello! After a long time with no posts I'm bringing the WIP of a procedural waterfall shader that I'm creating in my spare time. I've started this in UE4, but then I decided to migrate it to UE5, and it's weird how it looks different in both versions. Honestly, I still prefer the results in UE4, but it just need some love! It's not a fluid, it's just a simple mesh with shader that I'm using a combination between of water textures made from pictures I got from CGtextures and used to create manually a tileset using Photoshop and procedural masks generated using the TexCoord. I love this technique! It's not ready (and honestly it may never be), and to convince as a real waterfall I should add some particles, but my challenge (and my fun) here is just to give the impression of waterfall and also create some controllers to generate different variations, like a waterfall of poison or lava using a single mesh.
·artstation.com·
VFX sketches 07, Charles Moreira (Guildor)
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
I was responsible for environmental and cinematic FXs in the flashback museum Level. In this video I show a water mesh I modeled and applied a water shader to. Along with building and forming a series of waterfall FXs. (Core waterfall assets created by Quinn Kazamaki, Wataru Ikeda, and Taylor Duval)
·artstation.com·
The Last of Us: Part 2 Museum Waterfall, Kristal Nembhard
Feedback on Water Stream
Feedback on Water Stream
Hey all! I’m new here and I’ve got to say this website is an amazing resource. I’ve been getting into RT VFX recently (been a game dev for a long time) and have been working a few effects. I was inspired by the recent waterfall Sketch posts and wanted to take a shot at one myself. I’m quite happy with the progress so far, but I feel a little stuck on getting the edges of my water fall to look believable. Here’s the current progress: (EDIT: Updated progress: ) My current gripe ...
·realtimevfx.com·
Feedback on Water Stream
Gaia Friedman
Gaia Friedman
I'm currently working at Playground Games as a Junior Environment Artist :)
·artstation.com·
Gaia Friedman
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock
Holen Sie sich ein 20.000 zweites waterfall texture seamless loop, 4k, Stockvideo mit 25FPS. 4K- und HD-Video, sofort in jedem NLE einsatzbereit. Wählen Sie aus einer Vielzahl ähnlicher Szenen aus. Videoclipnummer 1026096740. Videos jetzt herunterladen!
·shutterstock.com·
Waterfall Texture Seamless Loop, 4k, Stockvideos & Filmmaterial (100 % lizenzfrei) 1026096740 | Shutterstock