A few of the bow skills I've worked on. I specially like how Tornado Shot turned out, even when compared with other wind themed skills. I also really enjoyed working on Magnetic Salvo, trying to bring out the magnetic feeling with a initially slow projectile that accelerates at the end with a flash of red to represent it being magnetized to the target.
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
The remaining elemental spells I made for the Sorceress! For the cold projectiles, I tried to come up with a different style for each one so they're easily recognizable. Eye of Winter uses Freezing Shards as its secondary projectiles, in the same way Fireball releases smaller Firebolts. For the lightning spells, Orb of Storms is my favorite one, a fresh look to a classic skill. The lightning bolt ended up being used in many other different contexts and helped define the style for lightning magic.
Some 'small' research project I've been onto lately. Glass fracture dynamics has always been fascinating for me and it took me some time and effort to come… | 52 comments on LinkedIn
Several years ago, I had the opportunity to contribute to VFX explorations for project LAX. Unfortunately, it was cancelled. I'm sharing some FX research on the character Andromeda, who has the power to use light prisms to create anything she imagines.
Riot Games Creative Contest 2023 Entry - VFX, Jeffrey Bulseco
My work for the Riot Games Creative Contest 2023. The first colour palette is the version I used for my entry, and I have since made 3 extra variants according to the colour exploration I had done prior.
Wanted to post an old work but decided to tweak it a bit first and made the projectile motion more dynamic.
Niagara VFX works assembled in unreal sequencer.
Used Character Models/Animation
- Downloaded in Mixamo
VFX for Update 7 of Clash Mini!
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Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
A weapon FX and SFX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.
Here are some concept paintings/sketches I did for Cosmic Void in 10.1 along with how the actual assets turned out. It was fun trying to figure out what a new iteration of Void would look like and give it a character. Hope yall enjoy. : )
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.