Wukong - Staff Spinning VFX
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. 🔹 Emitters in the system: Trail behind the staff – Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon – A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes – Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! 🚀
Dynamic Liquid, Edouard Boudet
Here is my dynamic liquid system inspired by the amazing Half Life Alyx bottle shader.
it's a ray marched liquid based on the bottle mesh volume, affected by the movement of the bottle plus 3 layer of waves.
I made a breakable object from this bottle to create a fun splash action.
Hope you like it !
Freelance VFX Work, Yasmany Batista
Here is some freelance VFX work I've made in the past months I mostly made smaller gameplay and environmental fx I used Unreal Engine 4.27 and 5.1 I also used Houdini to create some of the smoke effects with flipbooks. I may update this in the future if I find a better way to showcase other more context sensitive FX.
Some years ago, Vrhaln
UE4 VFX For Games - How to create blood textures, shaders and particles!
In this tutorial, we'll cover how to paint realistic viscous blood, create the shaders for it and set it all up in a nice particle system! To find out more a...
Power Players - 2D FX Design, Benjamin ADAM
A selection of my FX work for the Power Players TV Show from Jeremy ZAG !
Directed by Tarik HAMDINE
Take a look at the Power Players Official Youtube Channel here :
https://www.youtube.com/channel/UCf4Mew67VcN7WJhrIvFmC5w
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https://www.linkedin.com/posts/daryll-espa%C3%B1ola-28444a12b_realtimevfx-gamedev-ue5-activity-7028812413911130112-YE9F?utm_source=share&utm_medium=member_desktop
bloodwarrior, BadPanda
start learning UE5
Matthieu Petit auf Twitter
“My modest contribution to "kill team kill" @lovedeathrobots season 3 @2DFX @VFX - Repost”
Anime Style NPR effects created in Houdini.
Personal work done as a hobby. RealtimeVFX wip made mainly in Houdini, Unity and AfterEffects.
Unity VFX:血爆三连, Vfx_haley
Practice02, Z86
Justin Cherry VFX Reel 2016
Clips range from 2014-2016. Most of the footage is from Evolve, though there are a couple from miscellaneous tests. All footage captured in-engine, with the only…
"BLOOD TRAILS" 2D VFX Animation , Ivan Boyko
2D VFX Animation of Blood Trails. Another one piece of work made just for practice on frame by frame animation.
FightOut VFX, Daniel Tolmachov
FightOut VFX by Daniel Tolmachov on ArtStation.
Volumetric Blood Fluids (different heights) - YouTube
Volumetric Blood Fluids - YouTube
TKO on Twitter
エフェクト作業早送り後半ただの塗り絵作業なのでキングクリムゾンしてます pic.twitter.com/VYLIwHArrS— TKO (@SzTko) January 10, 2019
Dancing Lava
Bubbling Houdini RnD Inspired by- https://vimeo.com/70306439
Pixel art 1
2D Animation Smoke 2 FX
2D Animation Magma FX
2D Animation Slime Spit FX
GAT #66: Cool Stuff with Textures
More Game Art Tricks: http://simonschreibt.de/game-art-tricks/ Article to this Video: Permalink: https://simonschreibt.de/gat/cool-stuff-with-textures The In...