This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!
Granblue Fantasy: Relink - PlayStation Showcase Trailer | PS5 & PS4 Games
Take another look at Cygames’ upcoming action RPG, Granblue Fantasy: Relink, through this brand-new trailer!#PlayStationShowcase #ps5 #ps5games#PS4 #PS4games...
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
GHOSTWIRE TOKYO - All Powers, Magic, Skills and Weapons Showcase (4K)
In this video, we take a look at all the Powers, Magic Skills, Abilities, Talisman and Weapons within Ghostwire: Tokyo. Captured on the PS5 at 4K 60FPS.🔴 S...
I'm really happy to finally show the work I've done for the Mighty Quest Rogue Palace, a Ubisoft Mobile x Netflix Game.
Download the game : https://apps.apple.com/app/id1639990245 OR https://play.google.com/store/apps/details?id=com.netflix.NGP.MightyQuestRoguePalace&pli=1
Trailer : https://youtu.be/zeg2W2mzilc
And go check our wonderful and talented team!
Lead Artist :
https://www.artstation.com/o0hayato0o
Concept Artists :
https://www.artstation.com/mc-art
https://www.artstation.com/edouin
https://www.artstation.com/victor_meriel
3D Artist :
https://www.artstation.com/linjae
https://www.artstation.com/cleme
UI Artist :
https://www.artstation.com/amandinedelarue
FX artist :
https://www.artstation.com/verhellepierre
Level Designer :
https://www.artstation.com/fmaurel
Storybook Brawl VFX- 02 I worked on SBB during 2020- 2021. Those are in-dev videos so it can represent unfinished content or placeholder elements. VFX concept, models on the animations, rigging, animations and VFX are made by me.
From 1958 to 1961, Sea Hunt, starring Lloyd Bridges as underwater action hero Mike Nelson, was one of the most popular television programs in the world. It ...
Sneak peaks of all the new Chroma magic #VFX that went into #Gravastar this weekend! #gamedev #indiedev #weekendwarrior #jrpg #2d #animation #rpg #fgc #anime #otaku #magic pic.twitter.com/FxU10rjvbT— STUDIO ATMA (@StudioAtma) October 29, 2018
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...