Boom Boom, Star Chen
Granblue Fantasy: Relink - PlayStation Showcase Trailer | PS5 & PS4 Games
Take another look at Cygames’ upcoming action RPG, Granblue Fantasy: Relink, through this brand-new trailer!#PlayStationShowcase #ps5 #ps5games#PS4 #PS4games...
HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.1
''HALCYON ZERO’’ 2D VFX ANIMATION part 1 Different concepts , drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’ https://www.halcyon-zero.com Characters and Environment art done by other artists, my part is only VFX Used tool Adobe Animate
Stylized Explosion, Daniele Amabili
Stylized Explosion and some Chaos tests.
All done in UE5.
Unity particle system - Small explosion
ice, thunder, fire, water.
Riot Games Creative Contest 2023 Entry - VFX, Jeffrey Bulseco
My work for the Riot Games Creative Contest 2023. The first colour palette is the version I used for my entry, and I have since made 3 extra variants according to the colour exploration I had done prior.
Explosion 2d fx, Elle Hadji
Ryan Rosanky auf X
Hi Friends, another pass at this one.
#VFXFriday #2danimation #explosions :D
stock-vector-animation-of-fire-burst-explosion-fire-explode-effect-for-animation-sprite-sheet-for-game-1686618313.jpg (JPEG Image, 1500 × 550 pixels) – Scaled (83%)
Project Mugen - Official Gameplay Reveal Trailer
This is a world where "reality" and "anomalies" coexist, where all rules can be broken. The brand new Urban Open-World RPG: Project Mugen is now open for pre-register on its official website!
MoAeokIce auf X
Firenado #Unity #unity3d #VFX #realtimeVFX #gamedev
Casual VFX Study, Octopo VFX Studio
- English version follows Korean -
옥토포에서 채용 재능있는 아티스들을 채용중입니다! :)
실력있고 열정있는 아티스트들과 자유로운 환경에서 퀄리티있는 캐주얼 이펙트를 만들어봐요!
포스트에 있는 이펙트들은 회사에서 진행중인 드로잉 스터디 결과물들 입니다.
모든 저작권은 각 아티스트들에게 귀속되어있습니다.
자세한 공고는 게임잡 링크에서 확인해주세요 : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913
지원은 게임잡 링크를 통해서 해주셔도 되고, recruit@octopo.art 로 바로 해주셔도 됩니다.
감사합니다.
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Octopo is hiring talented VFX artists! :)
Join our team and work with extremely talented and passionate artists!
Let's make global top tier stylised VFX with us!
The artworks in this post are the output from our internal VFX drawing study.
All rights are belonged to an individual artist.
If you want to know more about how we work, what culture we have, what projects we do, etc.
Please check the link : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913
You can also apply for the positions via the link above, or directly apply to via recruit@octopo.art
Cheers!
Shadowflame Concepts, Katie McAllister
Some shadowflame concepts that I painted. They were super fun to design and I think they're pretty neat.
Stylized explosion using visual shader
inspired by snk pixel art vfx, used in games like metal slug series, garou mark of the wolves and etc. , Arif experimented on replicating the stylized explos...
Elements, Kseniya Marinina
Fx_Cartoon_Practise, Cone
2D VFX #1, Yasmine BENNANI-SMIRES
Here's the first part of VFX work done during a school course at Artside under the supervision of Jeremy Vitry ! It was my first time doing VFX and I was really happy experiencing with it. Thanks a lot to Jeremy for his invaluable feedbacks !
https://www.artstation.com/kuru
Artstation Challenge Medieval - VFX Art - "Divine Roar", Benjamin ADAM
Hello everyone ! Here is the first part of my submission for the Artstation challenge "Medieval, Back & Forth" in the VFX category !
This is a fire spell with a kind of divine aura which scares ennemies around and summons a second character.
Star Projectile and Explosion VFX, Gwon Dahyun
Ice Shield Explosion, Beau Snider
Had an ABSOLUTE blast creating this effect, started out by making a concept of something I wanted to have that involved an ice shield with an explosion afterward, learned a lot about magical explosions in one of the lessons from VFX Apprentice which helped me a lot to create this effect as a student there.
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Finally got around to cutting together a few clips of a handful of the FX I did for Battlefront 2.
I was responsible for the Gameplay effects during the main game.
VFX is an collaboratory process, thanks to the entire DICE VFX team for feedback and tech!
© 2017 Electronic Arts Inc. and EA DICE
Gabriel‘s ultimate skill presentation , 蒲豪
im very happy to share the vfx Gabriel‘s ultimate skill presentation i made for the zlongame’s production "archeland" . and thanks for my leader Moore provided me a lot advices.
Unreal5 Niagara meteor FX, Kang Hyeonuk
【战双帕弥什 Punishing: Gray Raven】vfx_particle_18, DoubleCats
2D VFX Animation Poison Explosion, Yuri Podchasha
2d
The process of creating the effect of a poisonous explosion.
I start by drawing a frame-by-frame animation of the explosion mass, which will be used as the main texture in Unity.
After finishing drawing the animation, I finalize the result in After Effects, add blur, glow.
After that, I start creating the effect using the particle system on the unity engine, adding flashes and additional particles.
The effect was developed specifically for the Dark Tree project.
Link to game page:https://store.steampowered.com/app/1482600/Dark_Tree/