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Casual VFX Study, Octopo VFX Studio
Casual VFX Study, Octopo VFX Studio
- English version follows Korean - 옥토포에서 채용 재능있는 아티스들을 채용중입니다! :) 실력있고 열정있는 아티스트들과 자유로운 환경에서 퀄리티있는 캐주얼 이펙트를 만들어봐요! 포스트에 있는 이펙트들은 회사에서 진행중인 드로잉 스터디 결과물들 입니다. 모든 저작권은 각 아티스트들에게 귀속되어있습니다. 자세한 공고는 게임잡 링크에서 확인해주세요 : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913 지원은 게임잡 링크를 통해서 해주셔도 되고, recruit@octopo.art 로 바로 해주셔도 됩니다. 감사합니다. - Octopo is hiring talented VFX artists! :) Join our team and work with extremely talented and passionate artists! Let's make global top tier stylised VFX with us! The artworks in this post are the output from our internal VFX drawing study. All rights are belonged to an individual artist. If you want to know more about how we work, what culture we have, what projects we do, etc. Please check the link : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913 You can also apply for the positions via the link above, or directly apply to via recruit@octopo.art Cheers!
·artstation.com·
Casual VFX Study, Octopo VFX Studio
Ice Shield Explosion, Beau Snider
Ice Shield Explosion, Beau Snider
Had an ABSOLUTE blast creating this effect, started out by making a concept of something I wanted to have that involved an ice shield with an explosion afterward, learned a lot about magical explosions in one of the lessons from VFX Apprentice which helped me a lot to create this effect as a student there.
·artstation.com·
Ice Shield Explosion, Beau Snider
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
Finally got around to cutting together a few clips of a handful of the FX I did for Battlefront 2. I was responsible for the Gameplay effects during the main game. VFX is an collaboratory process, thanks to the entire DICE VFX team for feedback and tech! © 2017 Electronic Arts Inc. and EA DICE
·artstation.com·
Daniel Kopp, Battlefront 2 - Real Time VFX Work, Daniel Kopp
2D VFX Animation Poison Explosion, Yuri Podchasha
2D VFX Animation Poison Explosion, Yuri Podchasha
2d The process of creating the effect of a poisonous explosion. I start by drawing a frame-by-frame animation of the explosion mass, which will be used as the main texture in Unity. After finishing drawing the animation, I finalize the result in After Effects, add blur, glow. After that, I start creating the effect using the particle system on the unity engine, adding flashes and additional particles. The effect was developed specifically for the Dark Tree project. Link to game page:https://store.steampowered.com/app/1482600/Dark_Tree/
·artstation.com·
2D VFX Animation Poison Explosion, Yuri Podchasha