Elemental Cubes - Study Breakdown
This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!
Unity particle system - Small explosion
ice, thunder, fire, water.
Sword skill of flame /2023, Yuuki Nakatani
VFX produced in 2023
Flame technique effects with flames and high-speed rushing
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.
Waven Spells VFX, Sylvain Guerrero
Some VFXs i have worked on, for the game Waven by Ankama. All made in Unity with Shuriken.
https://www.waven-game.com/fr/
Destiny 2: Lightfall: Weapon VFX Updates, Ben Platnick
I had the pleasure of redoing/polishing a couple of existing VFX suites in Destiny 2: Lightfall, along with creating brand new VFX for Stasis Grenade Launchers and Swords.
Special Thanks:
Mark Flieg: Rewards VFX Lead
언리얼 이펙트 포트폴리오 Unreal Effect Portfolio
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Crafting VFX for Mario's weapon was really enjoyable!
I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
点线CG-UE特效-SEP-个人作品-UE-VFX, DevinXu
大家好,这是点线CG的UE游戏特效训练营专业,其中一位学员的毕业作品。目前已经帮他推荐就业成功!对UE游戏特效感兴趣的同学,欢迎找老师试学哦。联系加Q,许老师:153952548
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In April 2010, I managed to retrieve Prelude to Eden's original digital files on Exabyte tapes. The tapes had been missing for several years, stored in a war...
Dragon Ball FighterZ - Supers without cinematic camera or HUD
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Real Time VFX Reel - Bruno Afonseca - 2016
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...
The Great Transmutator Competition Final
My final contribution for the Competition. Made mostly with Unity.
Study 3
Piao_3DEffect on Twitter
My practice by unity --2 pic.twitter.com/tQ42xOOQg9— Piao_3DEffect (@PiaoEffect_cn) August 23, 2017
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