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VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
Destiny 2: Hearthfire Shell VFX, Ben Platnick
The "Hearthfire Shell" is a new Ghost that debuted with Destiny 2: Season of the Haunted as part of the Solar themed seasonal accessories set. I wanted to give the Ghost a little extra in the cool department, so I put together the VFX you see here in order to enhance the wonderful hard-surface work done by Michael Climer.
Special Thanks:
Mark Flieg and Travis Treadway: Rewards VFX Team
https://www.artstation.com/mfliegjr
https://www.artstation.com/travistreadway55
Michael Climer: Hard-Surface Lead
https://www.artstation.com/mclimer
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
RealtimeVFX wip. R&D of Flowmap., yohta sasaki
Personal work done as a hobby.
RealtimeVFX wip made mainly in Houdini and Unity.
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Attack VFX, Ivan Grudinin
Some UE4 training FXes
gifs.com presents VFX Sketch #3 - Dragons Breath Final animated gif
Watch and create more animated gifs at gifs.com
NEW Melee FX - Create, Discover and Share Awesome GIFs on Gfycat
Watch NEW Melee FX GIF by @nosferata on Gfycat. Discover more related GIFs on Gfycat
NEW Melee FX - Create, Discover and Share Awesome GIFs on Gfycat
Watch NEW Melee FX GIF by @nosferata on Gfycat. Discover more related GIFs on Gfycat
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
Effects Reel 2014
Here's my latest reel.
Real Time VFX Reel - Bruno Afonseca - 2016
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...
Muspelheim Effects for God Of War
Here are the effects for Muspelheim that were created for God of War. I want to give a huge thanks to Max Ancar and Kevin Huynh for helping me through the pi...
Etienne POV - VFX Concentrated pulse beam
Contact : etiennepov.ga@gmail.com Twitter : https://twitter.com/etiennepov Linkedin : https://www.linkedin.com/in/etiennepov/ Engine : UE4
Nathan Huang Real-time VFX Demo-reel 2017
Demoreel for 2017
Study 3
Forum: prevent mp4 auto-scale
@Keith Feedback about the forum: do you think there’s a way to prevent mp4 embeds from filling the width of the post, and just stick to their original size if they’re lower than the post width? E.g. I’d like this mp4 video http://assets.jeanmoreno.com/unity/UnityLaser.mp4 To be displayed like its gif equivalent, and not stretched: Looking at the HTML source, it converts the mp4 link to a
2D Animation Magma FX