HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.2, Ivan Boyko
''HALCYON ZERO’’ 2D VFX ANIMATION part 2
Different concepts, drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’
https://www.halcyon-zero.com
Characters and Environment art done by other artists, my part is only VFX
Used tool Adobe Animate
Clash Mini VFX - Update 7, Octopo VFX Studio
VFX for Update 7 of Clash Mini!
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Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
Here is the full post, including the Effect Breakdown: https://www.artstation.com/challenges/medieval-back-and-forth/categories/177/submissions/78670
Divine Roar is the effect I made in UE5 for my submission to the 11th Artstation Challenge: 'Medieval: Back and Forth' VFX Art real-time category.
Based on the stunning concept of Benjamin ADAM:
https://www.artstation.com/challenges/medieval-back-and-forth/categories/172/submissions/74106
Gabriel‘s ultimate skill presentation , 蒲豪
im very happy to share the vfx Gabriel‘s ultimate skill presentation i made for the zlongame’s production "archeland" . and thanks for my leader Moore provided me a lot advices.
【战双帕弥什 Punishing: Gray Raven】vfx_particle_18, DoubleCats
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
This is a hammer impact VFX I created for Tiny Rex’s Wizard of Oz: Idle Merge game. The effect was created mostly in blender by creating both procedural shaders and toon shaders. The cloud component was created by animating by a mixture of code and manual animation by yours truly. The dust component is a procedural shader on a disk mesh and the impact component is conventional vector animation in AE.
2022 Unreal VFX Practise(Lightning VFX), He Sir
2022 VFX practise (Lightning VFX Practise)
DingDang Game VFX-2, Feli
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
Energy Whirlwind, Luis Aguas
some more 2d hand animated flippbook practice in unreal5,
Responsible only for VFX,
Character animation was provided by https://twitter.com/TuxedoPato (huge thanks!)
Chris Sayers
VFX Artist for Mediatonic London.
Working on an NDA project. Credited in, Fall Guys, Fortnite and Temple Run: Puzzle Adventure.
VFX Divine Phoenix Anivia, Simu Shu
非常兴奋的分享我跟酷拳以及拳头团队合作为英雄联盟制作的VFX作品!
I am super excited to share my collaboration with Kudos Productions and the Riot Games team for League of Legends on the VFX work!
感谢Riot团队的反馈和帮助! 同时也感谢所有参与制作的团队成员!
Many thanks to the Riot Games team for their feedback and help! And many thanks to all the artists who had worked on all aspects of it!
同时,特別感谢VFX Lead桃子叔叔,以及我在酷拳的制作团队成员:
Meanwhile, special thanks to VFX Lead- Xin Tao and my team members in Kudos:
https://www.artstation.com/nothintx
https://www.artstation.com/yh_shen
https://www.artstation.com/sixteenj
https://www.artstation.com/gavinyan
https://www.artstation.com/jiaheke
https://www.artstation.com/siaosia
https://www.artstation.com/nanama1
https://www.artstation.com/luke_lu
TA:Rongcheng
Michel Gagne on Twitter
I drew the FX for these 2 scenes with Sharpies of various sizes (for the electricity), a 0.7 mechanical pencil (for tight contours), and a 6B pencil for the textural elements (the stuff that adds depth and form to the FX). All drawn on multiple layers, composited with Animo. pic.twitter.com/NikGWmsbng— Michel Gagne (@GagneMichel) January 24, 2018