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Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV. I was mainly focused on player skills for the Necromancer, Rogue and Sorceress. I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system. Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.
·artstation.com·
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
WIP 06 Blood UE4 (Slowmo test)
WIP 06 Blood UE4 (Slowmo test)
The work goes on! One of the worst thing you can do to realtime vfx is run it in slowmotion as all the cheats can be seen then. I figured I'd try it today to see how bad it was. Surprisingly, while there's still work to be done, the volume and shading holds up quite well :)
·vimeo.com·
WIP 06 Blood UE4 (Slowmo test)