VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
Huge Distant Explosion
Watch Как взрываются склады боеприпасов под Винницей GIF on Gfycat. Discover more crimea GIFs, крим GIFs, крым GIFs on Gfycat.
Prelude To Eden (1995) - HD 1080P - Michel Gagne
In April 2010, I managed to retrieve Prelude to Eden's original digital files on Exabyte tapes. The tapes had been missing for several years, stored in a war...
Unruly Heroes - Character Animation Research
Some quick animation researches for our the action/adventure game "Unruly Heroes" . Animation by Nicolas Leger Music by Julien Koechlin. --------------------------------------------------------------------------------------------------------------------------------------------------- ➡️ Get Unruly Heroes on: 🐵 Nintendo Switch ► https://bit.ly/2WGjeAk 🐵 PS4 ► https://bit.ly/2JKGXsX 🐵 XboxOne ► https://bit.ly/2HLQgXb 🐵 Steam ► https://bit.ly/2KgMXJa 🐵 Win10 ► https://bit.ly/2wviqzj...
2D FX Showreel Kensei Thomas
Most recent showreel
Anthem: Every Javelin Ability and Ultimate
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
Spellbreak Pre-alpha Teaser
Pre-alpha sign-up and Founder's Packs: https://playspellbreak.com Spellbreak is a new battle royale RPG featuring epic magic combat. Weave spectacular spell ...
Missile Strike
This animated sequence was made in Unreal Engine 4. Pyro and RBD made in Houdini.
Frost Grenade VFX
School project at Futuregames. For breakdown, please visit: https://www.eliastampes.com/frost-grenade/
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
StylisedCombatFX
14 Stylised Combat FX available on the Unreal Marketplace
Cannon Shock Waves
cannon shots in slomo
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game. You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg I hope you like it!
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Nathan Huang Real-time VFX Demo-reel 2017
Demoreel for 2017
VFX Reel 2014
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)
Daily practice - Smoke Explosion, Alexandr Romashov
FumeFx , Unity3D.
Volumetric Smoke and Fire with vorticity (Unity Shader), Ivan Grudinin
My vfx shader for Unity3d. Main points is - real volumetric form and smoke vortex imitation. All visual examples from Unity real-time engine.