20240326_091541.mp4
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Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
From oceans, rivers and puddles, to ice, snow and fog, water in the open world of Diablo IV's Sanctuary takes many forms and has even more challenges to solve. In this talk, Aaron talks about the pixel and vertex shader techniques employed to...
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
Granblue Fantasy: Relink - PlayStation Showcase Trailer | PS5 & PS4 Games
Take another look at Cygames’ upcoming action RPG, Granblue Fantasy: Relink, through this brand-new trailer!#PlayStationShowcase #ps5 #ps5games#PS4 #PS4games...
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Hoon auf X
Immediately hopped onto the new #Genshin update! The vfx just keep getting better and better 😍
Loch Urania in Fontaine, for reference 🌊🫧
#vfx #gamedev #realtimevfx #vfxreference #gameart #genshinimpact #fontaine
Unity particle system - Small explosion
ice, thunder, fire, water.
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
Clash Mini VFX - Update 7, Octopo VFX Studio
VFX for Update 7 of Clash Mini!
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Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
20230515_133618.mp4
Elements, Kseniya Marinina
Stylized FX Concepts (Sobek), Kathleen Harwood
Attempting to replicate Ruined King's stylized FX. Based around a staff-wielding character, Sobek, Egyptian God of the Nile, so leaned into the water magic influence heavily. Apart from the main three FX (defense, projectile, hit), also went with some build up and settle visual steps in order to help the animator visualize (if an animator was going to do so). Took me around 3 days. (This is technically still a WIP!)
Water, Moore
水的设计想法,二方连续以及单帧
VFX concepts ideas
Magic goes around
New stuff
Vefects - Stylized VFX - Unreal Engine - Demo
https://www.unrealengine.com/marketplace/en-US/product/stylized-vfxhttps://assetstore.unity.com/packages/vfx/stylized-vfx-216010https://assetstore.unity.com/...
GHOSTWIRE TOKYO - All Powers, Magic, Skills and Weapons Showcase (4K)
In this video, we take a look at all the Powers, Magic Skills, Abilities, Talisman and Weapons within Ghostwire: Tokyo. Captured on the PS5 at 4K 60FPS.🔴 S...
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Lagoon, Geoffrey Amesse
Some diorama
Mage noir water spells, Geoffrey Amesse
Illustrations done for the cardgame Mage noir. Done in 2021
Water- Assets for VFX Artists 02 (Including Unity examples)
Buy here (Artstation): https://srrubfish.artstation.com/store/BWKga/water-assets-for-vfx-artists-02Buy here (Gumroad): https://srrubfish.gumroad.com/l/flipbo...