Wukong - Staff Spinning VFX
Wukong Spinning Staff Water Effect | Unreal Engine Niagara I created a spinning staff water effect for Wukong using Niagara in Unreal Engine. 🔹 Emitters in the system: Trail behind the staff – Implemented using a Ribbon Renderer, carefully tuned for smooth motion with a slight blur effect, utilizing UV Tiling settings. Additional Ribbon – A secondary ribbon using a Masked shader with Dithering, allowing for powerful splash of water that creates the effect of water being thrown back as you spin the staff. Water splashes – Created in Liquid Gen and rendered as an 8x8 flipbook. Used a Masked shader with Dithering to prevent overdraw and achieve smooth sprite fading. Would love to hear your feedback! 🚀
Dynamic Liquid, Edouard Boudet
Here is my dynamic liquid system inspired by the amazing Half Life Alyx bottle shader.
it's a ray marched liquid based on the bottle mesh volume, affected by the movement of the bottle plus 3 layer of waves.
I made a breakable object from this bottle to create a fun splash action.
Hope you like it !
Power Players - 2D FX Design, Benjamin ADAM
A selection of my FX work for the Power Players TV Show from Jeremy ZAG !
Directed by Tarik HAMDINE
Take a look at the Power Players Official Youtube Channel here :
https://www.youtube.com/channel/UCf4Mew67VcN7WJhrIvFmC5w
TKO on Twitter
エフェクト作業早送り後半ただの塗り絵作業なのでキングクリムゾンしてます pic.twitter.com/VYLIwHArrS— TKO (@SzTko) January 10, 2019
Pixel art 1
2D Animation Slime Spit FX