HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.2, Ivan Boyko
''HALCYON ZERO’’ 2D VFX ANIMATION part 2
Different concepts, drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’
https://www.halcyon-zero.com
Characters and Environment art done by other artists, my part is only VFX
Used tool Adobe Animate
Wind Fan Combo VFX - submission for FX102 Game Effect 1st Competition, Kim Byeong Jin [ HoldimProvae ]
This sketch was designed for submission to the FX102 Game Effect Competition held by the Korean VFX artist community. The theme of this competition was ‘Wind’.
Lords of the Fallen - Pieta VFX
I had the opportunity to work on Pieta's VFX for Lords of the Fallen alongside these talented colleagues: Ferdinand Corrales, Joshua Fenix, Jiro Alo, Carmelo Vázquez, Fernando Calvo Gutierrez, and Mati González Jiménez.
I would also like to thank Oscar Gaya for his guidance and smooth collaboration during the production.
Lastly, I want to express my gratitude to Hexworks, CI Games, and Secret6 for providing this great opportunity!
Ice Elemental Finisher using stylized VFX, having not done any ice related FX for a while so it was a challenge to get the ice right. But in the end it was really satisfying to see it work when I put everything together.
VFX for Update 7 of Clash Mini!
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Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
im very happy to share the vfx Gabriel‘s ultimate skill presentation i made for the zlongame’s production "archeland" . and thanks for my leader Moore provided me a lot advices.
Hello, I'm so happy to share the VFX I worked on while participating in "GranSaga" from 2018 to 2022.
This is the ultimate skill VFX used by the 'Kaito' character. I had a lot of fun working on it.
I will try to become an artist who grows further by sharing my work.
My submission for Unreal challenge "Spellar Performance"
https://forums.unrealengine.com/t/spellar-performance-frost-star/781657
This version slightly different from my original submission, I've done some changes after some feedback from fellow VFX artsists.
Initially I wanted to try some new things in material creation and after few successful results I thought it would be nice to combine them together in smth bigger.
This is my study in late 2020, i have a strong background with unity but i am also trying to break out of my comfort zone. My target for 2023 is VFX for AAA games with Unreal Engine. Wish me luck!
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