HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.2, Ivan Boyko
''HALCYON ZERO’’ 2D VFX ANIMATION part 2
Different concepts, drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’
https://www.halcyon-zero.com
Characters and Environment art done by other artists, my part is only VFX
Used tool Adobe Animate
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Concepting and designing my dream metroidvania game by myself. Prepared this arm cannon gameplay animation for my character Axel.
Everything is made by me from character art to rigging and animation. Character animations and the attack sequence are made in Spine 2D, VFX are frame by frame animated and all edited together in After Effects. Also created a mock UI for fun.
I'm planning on making more of these weapon combo animations to showcase some more badass animations and ideas.
DingDang Game VFX-2, Feli
DingDangGame is a game design company in China which provides professional game design services including Character Animation, Unity/UE4 VFX, Motion Capture, and Transition Animation. DingDangGame will provide you with high-quality services and cost-effective products. If you are interested, then please contact me. Thank you.
Final version—VFX— Dragon's Rise, Edison ding
This is the final version I made for Dragon's Rise: The Forgotten Realms! Big thanks to Jeanluc Kol for the amazing VFX art concept, it was an amazing journey and I learned a lot, thank you again!
___________________________________________________
Meshs are made in 3Dmax, and textures are drawn with Photoshop!
The complete breakdown you can find it in the challenge post!
https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70763
___________________________________________________
https://www.artstation.com/jlkfx
Project Emeth : VFX Concepts, Gauthier Chaleyer
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)