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Noctazure, Antonio Cappiello
Noctazure, Antonio Cappiello
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
·artstation.com·
Noctazure, Antonio Cappiello
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Concepting and designing my dream metroidvania game by myself. Prepared this arm cannon gameplay animation for my character Axel. Everything is made by me from character art to rigging and animation. Character animations and the attack sequence are made in Spine 2D, VFX are frame by frame animated and all edited together in After Effects. Also created a mock UI for fun. I'm planning on making more of these weapon combo animations to showcase some more badass animations and ideas.
·artstation.com·
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
BAUDS - Captation
BAUDS - Captation
BAUDS is a student game, created during our last year of Bachelor Degree at LISAA Paris. It took 6 monts and a team of 5 to be done. I was in charge of leadi...
·youtube.com·
BAUDS - Captation