watersplash_01.mp4
waterfall_03.mp4
Caustic Surface Production Guide
Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
Energy Shield
I made an energy shield in UE4 for fun a while back. I recently made a similar effect at Bioware for Star Wars (SWTOR). Pretty limited tech in the Bioware ex...