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Stylized Explosion, Daniele Amabili
Stylized Explosion and some Chaos tests.
All done in UE5.
Crystal VFX Prac
UE5.2---2023-9
Riot Games Creative Contest 2023 Entry - VFX, Jeffrey Bulseco
My work for the Riot Games Creative Contest 2023. The first colour palette is the version I used for my entry, and I have since made 3 extra variants according to the colour exploration I had done prior.
stock-vector-animation-of-fire-burst-explosion-fire-explode-effect-for-animation-sprite-sheet-for-game-1686618313.jpg (JPEG Image, 1500 × 550 pixels) – Scaled (83%)
Holy Crystal Explosion, PZF
神圣系增益特效练习,动作资产来源于虚幻商城的 MagicalAnimSet,场景搭建所用资产也均为虚幻官方资产。非商用,仅为个人练习。
动作资产:https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/zh-CN/product/magicalanimset
Thanks for watching!
国风特效Chinese Style VFX, 224
一次国风特效的尝试/Chinese Style VFX
Clash Mini VFX - Update 7, Octopo VFX Studio
VFX for Update 7 of Clash Mini!
ㅤ
Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
The Visual Effects Style Guide for Sparkball!, David Hall
The Official Visual Effects Style Guide for Sparkball!
Fruit Paintings , Matthieu Rappeneau
Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
I created the VFX for the player character in the game Scrapped Away.
I use Substance Designer to create the textures, Maya for the 3D mesh, and Unreal Engine 5 to create the VFX using material shaders, Niagara particle systems, and Blueprint scripts.
I made all the VFX, Shader, HUD, Texturing and Charaters.
The Rigging, Animation, Environment and Props were not done by me.
Scrapped Away is a boss fight video game creation project made by eight people and conducted as part of our final year of master's studies in Nantes, France. The game will be playable on itch.io in August 2023.
Shadowflame Concepts, Katie McAllister
Some shadowflame concepts that I painted. They were super fun to design and I think they're pretty neat.
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
Here is the full post, including the Effect Breakdown: https://www.artstation.com/challenges/medieval-back-and-forth/categories/177/submissions/78670
Divine Roar is the effect I made in UE5 for my submission to the 11th Artstation Challenge: 'Medieval: Back and Forth' VFX Art real-time category.
Based on the stunning concept of Benjamin ADAM:
https://www.artstation.com/challenges/medieval-back-and-forth/categories/172/submissions/74106
World of Warcraft - Cosmic Void FX, Ethan Zink
Here are some concept paintings/sketches I did for Cosmic Void in 10.1 along with how the actual assets turned out. It was fun trying to figure out what a new iteration of Void would look like and give it a character. Hope yall enjoy. : )
Beam VFX, Jenny
Healing Cosmos, Sen0623
This is the final version I made for the vfx concept "Healing Cosmos" designed by Inès Djezzar, this is a big challenge for me.
Huge thanks to Inès Djezzar for the amazing VFX art concept, and all the people who gave me advice.
Hope u guys like it !
Original Concept :
https://www.artstation.com/artwork/yJ5k0O
GameFX-01, haruka Tang
Ue4
vfx游戏特效|黑暗法师攻击(Dark Mage), 在木星
曾经有幸参与过的一个项目,但与项目内容不一致。QQ交流群;916559618
MLBB X Sanrio Characters Skins 特效概念设计, Deix
参与三丽鸥皮肤联动的特效概念设计,很有挑战性
VFX视觉特效|闪电|砸地, 在木星
重新渲染了画质
Coloso Niagara Tutorial, Lee Kisong
Hello, I am Kisong Lee, a VFX artist.
I have recently been given a great opportunity to collaborate with Colosso, an online class platform, to open my own class.
안녕하세요, VFX 아티스트 이기송입니다.
이번에 제가 좋은 기회로 온라인 클래스 전문 플랫폼 콜로소와 함께
클래스를 오픈하게 되었습니다.
이펙터를 꿈꾸시는 분, 혹은 이제 막 첫 발을 떼신
이펙터 분이라면 분명 같은 툴, 기능을 사용했음에도
다른 이의 이펙트가 더욱 멋있어보인 적이 있으셨을텐데요,
결국 플레이어의 눈길을 사로 잡는 이펙트를 만들기 위해서는,
테크닉적인 감각 뿐 아니라, ‘아트적인’ 감각도 중요하다고 생각합니다.
이번 클래스에서는 이펙트의 아트적인 표현 등
섬세하고 정교한 이펙트 디자인 요소와, 캐릭터 모션에 맞는
이펙트 연출 디테일까지 배워 고퀄리티 비주얼 이펙트를
구현하는 저만의 노하우를 알려드리고자 하는데요,
더불어 판타지 장르에서 활용할 수 있는 방법들을 캐릭터 스킬
실습을 통해 실무 이펙트 제작 과정을 확인 할 수 있으니
경쟁력있는 이펙터를 꿈꾸시는 분이라면 꼭 만나보시길 추천드립니다!
현재는 얼리버드 기간으로 크게 할인된 금액으로 수강할 수 있으니, 링크를 통해 자세한 내용을 확인해 주세요.
👉 https://bit.ly/3J7EYei
LoR_DragonmancerNami_LevelUp VFX/Enoch飒, Enoch Lee
非常高兴能分享我为《符文大地传说》所做的 VFX 工作!这是与 Riot 团队合作的作品。非常感谢 Riot 和 Kudos 为我提供了这么酷工作机会。也非常荣幸能有这个机会与这些极具才华的艺术家们合作,同时也非常感谢 Riot 的 VFX 负责人He Sir/Doris的指导。
I am very happy to share my VFX work for "Legend of Runeterra"! This is a work in collaboration with the Riot team. Thank you Riot and Kudos for providing me with such a cool job opportunity. I am also very honored to have this opportunity to work with these extremely talented artists, and I am very grateful to Riot's VFX director He Sir/Doris for his guidance.
HeSir https://www.artstation.com/hesirs
Doris https://www.artstation.com/fang92724
Artists:
3D -
Eli Chen https://www.artstation.com/jc801212
Stan Huang https://www.artstation.com/stanhuang
Alan Lan
Animator -
Zhihe Ren
Rig -
Allen Zhang https://www.artstation.com/xianfengzhang9
Concept -
Meng Yuan https://www.artstation.com/yuanmeng
再次感谢所有艺术家!
Thanks again to all artists!
[Unity] Sword, Sword Projectile VFX, Minsu Lee
[Unity] Sword, Sword Projectile VFX
2023/03
Texture reflection by Gleb Kuznetsov ✈ on Dribbble
Texture reflection designed by Gleb Kuznetsov ✈ . Connect with them on Dribbble; the global community for designers and creative professionals.
[UE4] Spatial Rupture, Vermillion Excl
Spatial Rupture, this effect was created as part of my journey to learning Real-Time VFX for Games.
Created in UE 4.27 using Niagara.
Noises were made in Substance 3D Designer, some masks were made in After Effects and Photoshop.
Some years ago, Vrhaln
可爱猫猫, YH Deng
摸鱼练习,感谢大佬们的帮助!!感觉问题很多,摆烂懒得改了
[summon dragon] Unreal Challenge: Spellar Performance
Submitted :https://forums.unrealengine.com/t/summon-dragon-unreal-challenge-spellar-performance/777498[version with audio]Participate in Unreal Challenge: Sp...