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Hot Wheels Rift Rally: Energy Loss Glitch Shader, Brian Hill
Hot Wheels Rift Rally: Energy Loss Glitch Shader, Brian Hill
Another fun VFX / TechArt problem to solve on Hot Wheels Rift Rally - how to show the "simulation" starting to break down as you take damage or loose energy in the game. The particles were created in PopcornFX and then imported into our proprietary game engine (Viper). There I trimmed the rendering of the billboards so they were only visible within the silhouette of the player's car using a stencil buffer. Then I created a few different shaders for the billboards that did a 2D distortion on the image, "punched holes" in the AR car by just drawing the raw video feed from the car's onboard camera on top of it, and drew some circuit patterns over it with various levels of color channel separation.
·artstation.com·
Hot Wheels Rift Rally: Energy Loss Glitch Shader, Brian Hill