💥 With the timestream on the brink of collapse, it's time for our heroes to rise!From Tokyo 2099 to the Intergalactic Empire of Wakanda, and to Hydra Charte...
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
We at Tuatara had the pleasure to work alongside Counterplay Games on their newest title, Godfall, for the Playstation 5. My focus on this project was creating optimized, customizable effects for environments, and providing some support and RnD for our VFX team.
Check out more VFX work from my team:
https://www.artstation.com/tuataragames
https://www.artstation.com/phrancisco
https://www.artstation.com/gelush
https://www.artstation.com/saninmax
And also the very talented Level Art, Lighting and Shader artists involved in these scenes:
https://www.artstation.com/katherinelopez
https://www.artstation.com/n_kobus
https://www.artstation.com/tejay
https://www.artstation.com/virtualvagabond
https://www.artstation.com/gheromo
https://www.artstation.com/pixelmasher
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
This is a hammer impact VFX I created for Tiny Rex’s Wizard of Oz: Idle Merge game. The effect was created mostly in blender by creating both procedural shaders and toon shaders. The cloud component was created by animating by a mixture of code and manual animation by yours truly. The dust component is a procedural shader on a disk mesh and the impact component is conventional vector animation in AE.
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
Personal Animated Short 【Heat vs Repulsion】自主制作アニメ
Personal animated short "Heat vs Repulsion" by a 19-years-old Chinese student, nickname 光学核心(Optical-Core). Concept, animation, backgrounds, compositing all ...
Examples of mesh effects Blueprints that I have worked on, were used by Enviro artists to arrange levels in Trek to Yomi.
Environment created by:
https://www.artstation.com/scn
https://www.artstation.com/mort-art
Here's some Windflare viz dev I did for Gears 4 way back when, really broadly exploring the look. Ultimately the system was developed and implemented by other devs like super talented James Sharpe, I take no credit for it! #UE4 #gamedev #Gears5 pic.twitter.com/D0OZ5N8Rqa— Klemen (@klemen_lozar) April 29, 2020
Mix_18 for "Elemental 2d FX" You can purchase it here: goo.gl/2z5Byk ----------------------------------------------- Tumblr: timerkaevr.tumblr.com/ Instagram: instagram.com/timerkaev_r Vi...
Smoke 046 Explosion Up Transition [RTFX Generator] You can purchase the FX pack with this element here ======================================= | Facebook | VK | Videohive | Tumblr | Instagram |