This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!
Granblue Fantasy: Relink - PlayStation Showcase Trailer | PS5 & PS4 Games
Take another look at Cygames’ upcoming action RPG, Granblue Fantasy: Relink, through this brand-new trailer!#PlayStationShowcase #ps5 #ps5games#PS4 #PS4games...
''HALCYON ZERO’’ 2D VFX ANIMATION part 1 Different concepts , drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’ https://www.halcyon-zero.com Characters and Environment art done by other artists, my part is only VFX Used tool Adobe Animate
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV.
I was mainly focused on player skills for the Necromancer, Rogue and Sorceress.
I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system.
Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.
- English version follows Korean -
옥토포에서 채용 재능있는 아티스들을 채용중입니다! :)
실력있고 열정있는 아티스트들과 자유로운 환경에서 퀄리티있는 캐주얼 이펙트를 만들어봐요!
포스트에 있는 이펙트들은 회사에서 진행중인 드로잉 스터디 결과물들 입니다.
모든 저작권은 각 아티스트들에게 귀속되어있습니다.
자세한 공고는 게임잡 링크에서 확인해주세요 : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913
지원은 게임잡 링크를 통해서 해주셔도 되고, recruit@octopo.art 로 바로 해주셔도 됩니다.
감사합니다.
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Octopo is hiring talented VFX artists! :)
Join our team and work with extremely talented and passionate artists!
Let's make global top tier stylised VFX with us!
The artworks in this post are the output from our internal VFX drawing study.
All rights are belonged to an individual artist.
If you want to know more about how we work, what culture we have, what projects we do, etc.
Please check the link : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913
You can also apply for the positions via the link above, or directly apply to via recruit@octopo.art
Cheers!
I decided to make it a series and try to practice creating FX for every element :v trying out the invert colour flash for the first time as well. Most likely going for earth/rock next.
Thanks for viewing!