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Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV. I was mainly focused on player skills for the Necromancer, Rogue and Sorceress. I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system. Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.
·artstation.com·
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Fire Element Finisher, Ken Tan
Fire Element Finisher, Ken Tan
I decided to make it a series and try to practice creating FX for every element :v trying out the invert colour flash for the first time as well. Most likely going for earth/rock next. Thanks for viewing!
·artstation.com·
Fire Element Finisher, Ken Tan
The Firebomb Effect
The Firebomb Effect
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
·artstation.com·
The Firebomb Effect
VFX Design, arthur gaubert
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks I do not own the chara design, it's Leandre's. As for the map, I was inspired by League.
·artstation.com·
VFX Design, arthur gaubert
flame pillar effect, TataMikan
flame pillar effect, TataMikan
One of the major effects used in the video [ASTLOGIA] that we produced. Available on the UE Marketplace → https://www.unrealengine.com/marketplace/ja/product/b7a8a60f03a942a7af366329903f71c6
·artstation.com·
flame pillar effect, TataMikan
Lost Ark Monster Kaishtter Skill FX
Lost Ark Monster Kaishtter Skill FX
Hi. I organized my portfolio while leaving the company. I made all the effects except the character and background. Working on this project, I enjoyed and grew a lot/ Thank you. ™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
·youtube.com·
Lost Ark Monster Kaishtter Skill FX
UE4 - Fire Burst - Pillar
UE4 - Fire Burst - Pillar
New vfx for FantasyMagic5 (wip project for Marketplace) Other part FantasyMagic & other vfx in Market page: https://www.unrealengine.com/marketplace/en-US/profile/BasiRush
·artstation.com·
UE4 - Fire Burst - Pillar
VFX/Tech-Art Reel 2020, Richard A. Lopez
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4. Call of Duty Modern Warfare - Various environmental/gameplay fx The Walking Dead: Saints & Sinners Made content for VR in the form of: - Eye Shader - Artist friendly Godray Blueprint - Hair Shader Forest Fire: - Authored all fx in UE4 with Cascade Forest environment by NatureManufacture
·artstation.com·
VFX/Tech-Art Reel 2020, Richard A. Lopez